Playable (Research) Concepts Workshop: Translating Your Topics into Tiny Games
Loading...
Access rights
openAccess
publishedVersion
URL
Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
This publication is imported from Aalto University research portal.
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Other link related to publication (opens in new window)
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Other link related to publication (opens in new window)
Date
2020-01-29
Department
Department of Media
Department of Computer Science
Department of Computer Science
Major/Subject
Mcode
Degree programme
Language
en
Pages
3
Series
AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference, pp. 165-167
Abstract
In this workshop, the participants bring their own research topics and concepts to create small games with the game making tool - Construct 3. We invite the participants of Academic Mindtrek to think about and experiment with how, for instance, figures in their research papers would translate into interactive experiences. What if instead of pictures, tables and charts, research or articles would use small embedded interactive games? What would such games be like, and what are the ways in which games can communicate? We call these "playable concepts".Description
Keywords
Other note
Citation
Park, S, Kultima, A & Lassheikki, C 2020, Playable (Research) Concepts Workshop: Translating Your Topics into Tiny Games . in AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference . ACM, pp. 165-167, MindTrek Conference, Tampere, Finland, 29/01/2020 . https://doi.org/10.1145/3377290.3377321