Utilizing gamification to increase engagement in customer loyalty programs – case NikePlus
| dc.contributor | Aalto University | en |
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor.advisor | Tiilikainen, Sanna | |
| dc.contributor.author | Hyttinen, Sara | |
| dc.contributor.department | Tieto- ja palvelujohtamisen laitos | fi |
| dc.contributor.school | Kauppakorkeakoulu | fi |
| dc.contributor.school | School of Business | en |
| dc.date.accessioned | 2020-12-27T17:01:29Z | |
| dc.date.available | 2020-12-27T17:01:29Z | |
| dc.date.issued | 2020 | |
| dc.format.extent | 31+3 | |
| dc.format.mimetype | application/pdf | en |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/99814 | |
| dc.identifier.urn | URN:NBN:fi:aalto-2020122758641 | |
| dc.language.iso | en | en |
| dc.programme | Tieto- ja palvelujohtaminen | en |
| dc.subject.keyword | gamification | en |
| dc.subject.keyword | customer engagement | en |
| dc.subject.keyword | customer loyalty programs | en |
| dc.subject.keyword | gamified applications | en |
| dc.title | Utilizing gamification to increase engagement in customer loyalty programs – case NikePlus | en |
| dc.type | G1 Kandidaatintyö | fi |
| dc.type.ontasot | Bachelor's thesis | en |
| dc.type.ontasot | Kandidaatintyö | fi |