There’s More than One Way to Skin a Game: Templating Game-Based Learning

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorMorrell, Edwarden_US
dc.contributor.authorKankainen, Villeen_US
dc.contributor.authorKultima, Annakaisaen_US
dc.contributor.authorKauppinen, Tomien_US
dc.contributor.departmentDepartment of Art and Mediaen
dc.date.accessioned2024-11-29T11:39:01Z
dc.date.available2024-11-29T11:39:01Z
dc.date.issued2024-10-09en_US
dc.description.abstractThis work in progress paper documents our experiences in academic game development as we shifted from custom-built game designs to a templating approach that could more economically adapt our games to meet the needs of different disciplines. We assess our previous games content and structure for its suitability to fit such an approach and start developing a framework for our future work within our specific constraints.en
dc.description.versionPeer revieweden
dc.format.extent4
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationMorrell, E, Kankainen, V, Kultima, A & Kauppinen, T 2024, There’s More than One Way to Skin a Game: Templating Game-Based Learning. in Proceedings of the 18th European Conference on Games Based Learning. 1 edn, vol. 18, Proceedings of the European conference on games-based learning, Academic Conferences and Publishing International, pp. 1122-1125, European Conference on Games Based Learning, Aarhus, Denmark, 03/10/2024. https://doi.org/10.34190/ecgbl.18.1.3012en
dc.identifier.doi10.34190/ecgbl.18.1.3012en_US
dc.identifier.isbn978-1-917204-19-4
dc.identifier.isbn978-1-917204-20-0
dc.identifier.issn2049-0992
dc.identifier.issn2049-100X
dc.identifier.otherPURE UUID: 046a0e8c-c201-4dd0-8426-9d3a0b5406fcen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/046a0e8c-c201-4dd0-8426-9d3a0b5406fcen_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85212958085&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/165570164/ZZZZZ-Morrell-GBL-183.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/132007
dc.identifier.urnURN:NBN:fi:aalto-202411297512
dc.language.isoenen
dc.relation.ispartofEuropean Conference on Games Based Learningen
dc.relation.ispartofseriesProceedings of the 18th European Conference on Games Based Learningen
dc.relation.ispartofseriesVolume 18, issue 1, pp. 1122-1125en
dc.relation.ispartofseriesProceedings of the European conference on games-based learningen
dc.rightsopenAccessen
dc.subject.keywordEducational Gamesen_US
dc.subject.keywordGame Development Processen_US
dc.subject.keywordGame-Based Learningen_US
dc.subject.keywordAcademic Game Developmenten_US
dc.subject.keywordEdutainmenten_US
dc.titleThere’s More than One Way to Skin a Game: Templating Game-Based Learningen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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