There’s More than One Way to Skin a Game: Templating Game-Based Learning
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Morrell, Edward | en_US |
dc.contributor.author | Kankainen, Ville | en_US |
dc.contributor.author | Kultima, Annakaisa | en_US |
dc.contributor.author | Kauppinen, Tomi | en_US |
dc.contributor.department | Department of Art and Media | en |
dc.date.accessioned | 2024-11-29T11:39:01Z | |
dc.date.available | 2024-11-29T11:39:01Z | |
dc.date.issued | 2024-10-09 | en_US |
dc.description.abstract | This work in progress paper documents our experiences in academic game development as we shifted from custom-built game designs to a templating approach that could more economically adapt our games to meet the needs of different disciplines. We assess our previous games content and structure for its suitability to fit such an approach and start developing a framework for our future work within our specific constraints. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 4 | |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Morrell, E, Kankainen, V, Kultima, A & Kauppinen, T 2024, There’s More than One Way to Skin a Game: Templating Game-Based Learning. in Proceedings of the 18th European Conference on Games Based Learning. 1 edn, vol. 18, Proceedings of the European conference on games-based learning, Academic Conferences and Publishing International, pp. 1122-1125, European Conference on Games Based Learning, Aarhus, Denmark, 03/10/2024. https://doi.org/10.34190/ecgbl.18.1.3012 | en |
dc.identifier.doi | 10.34190/ecgbl.18.1.3012 | en_US |
dc.identifier.isbn | 978-1-917204-19-4 | |
dc.identifier.isbn | 978-1-917204-20-0 | |
dc.identifier.issn | 2049-0992 | |
dc.identifier.issn | 2049-100X | |
dc.identifier.other | PURE UUID: 046a0e8c-c201-4dd0-8426-9d3a0b5406fc | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/046a0e8c-c201-4dd0-8426-9d3a0b5406fc | en_US |
dc.identifier.other | PURE LINK: http://www.scopus.com/inward/record.url?scp=85212958085&partnerID=8YFLogxK | |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/165570164/ZZZZZ-Morrell-GBL-183.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/132007 | |
dc.identifier.urn | URN:NBN:fi:aalto-202411297512 | |
dc.language.iso | en | en |
dc.relation.ispartof | European Conference on Games Based Learning | en |
dc.relation.ispartofseries | Proceedings of the 18th European Conference on Games Based Learning | en |
dc.relation.ispartofseries | Volume 18, issue 1, pp. 1122-1125 | en |
dc.relation.ispartofseries | Proceedings of the European conference on games-based learning | en |
dc.rights | openAccess | en |
dc.subject.keyword | Educational Games | en_US |
dc.subject.keyword | Game Development Process | en_US |
dc.subject.keyword | Game-Based Learning | en_US |
dc.subject.keyword | Academic Game Development | en_US |
dc.subject.keyword | Edutainment | en_US |
dc.title | There’s More than One Way to Skin a Game: Templating Game-Based Learning | en |
dc.type | A4 Artikkeli konferenssijulkaisussa | fi |
dc.type.version | publishedVersion |