There’s More than One Way to Skin a Game: Templating Game-Based Learning

Loading...
Thumbnail Image

Access rights

openAccess
publishedVersion

URL

Journal Title

Journal ISSN

Volume Title

A4 Artikkeli konferenssijulkaisussa

Date

2024-10-09

Major/Subject

Mcode

Degree programme

Language

en

Pages

4

Series

Proceedings of the 18th European Conference on Games Based Learning, Volume 18, issue 1, pp. 1122-1125, Proceedings of the European conference on games-based learning

Abstract

This work in progress paper documents our experiences in academic game development as we shifted from custom-built game designs to a templating approach that could more economically adapt our games to meet the needs of different disciplines. We assess our previous games content and structure for its suitability to fit such an approach and start developing a framework for our future work within our specific constraints.

Description

Keywords

Educational Games, Game Development Process, Game-Based Learning, Academic Game Development, Edutainment

Other note

Citation

Morrell, E, Kankainen, V, Kultima, A & Kauppinen, T 2024, There’s More than One Way to Skin a Game: Templating Game-Based Learning . in Proceedings of the 18th European Conference on Games Based Learning . 1 edn, vol. 18, Proceedings of the European conference on games-based learning, Academic Conferences and Publishing International, pp. 1122-1125, European Conference on Games Based Learning, Aarhus, Denmark, 03/10/2024 . https://doi.org/10.34190/ecgbl.18.1.3012