Towards concurrent real-time audio-aware agents with deep reinforcement learning
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.author | Debner, Anton | |
| dc.contributor.author | Hirvisalo, Vesa | |
| dc.contributor.department | Department of Computer Science | en |
| dc.contributor.editor | Lutchyn, Tetiana | |
| dc.contributor.editor | Rivera, Adín Ramirez | |
| dc.contributor.editor | Ricaud, Benjamin | |
| dc.contributor.groupauthor | Lecturer Hirvisalo Vesa group | en |
| dc.contributor.groupauthor | Computer Science Lecturers | en |
| dc.contributor.groupauthor | Computer Science - Computing Systems (ComputingSystems) - Research area | en |
| dc.date.accessioned | 2025-06-24T18:13:40Z | |
| dc.date.available | 2025-06-24T18:13:40Z | |
| dc.date.issued | 2025 | |
| dc.description | Publisher Copyright: © NLDL 2025.All rights reserved. | |
| dc.description.abstract | Audio holds significant amount of information about our surroundings. It can be used to navigate, assess threats, communicate, as a source of curiosity, and to separate the sources of different sounds. Still, these rich properties of audio are not fully utilized by current video game agents. We use spatial audio libraries in combination with deep reinforcement learning to allow agents to observe their surroundings and to navigate in their environment using audio cues. In general, game engines support rendering audio for one agent only. Using a hide-and-seek scenario in our experimentation we show how support for multiple concurrent listeners can be used to parallelize the runtime operation and to enable using multiple agents. Further, we analyze the effects of audio environment complexity to demonstrate the scalability of our approach. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 9 | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Debner, A & Hirvisalo, V 2025, Towards concurrent real-time audio-aware agents with deep reinforcement learning. in T Lutchyn, A R Rivera & B Ricaud (eds), Proceedings of the 6th Northern Lights Deep Learning Conference (NLDL). vol. 265, Proceedings of Machine Learning Research, vol. 265, JMLR, pp. 32-40, Northern Lights Deep Learning Conference, Tromso, Norway, 07/01/2025. < https://proceedings.mlr.press/v265/debner25a.html > | en |
| dc.identifier.issn | 2640-3498 | |
| dc.identifier.other | PURE UUID: 21ae3aa5-89c4-4c42-bf14-e85b4109da68 | |
| dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/21ae3aa5-89c4-4c42-bf14-e85b4109da68 | |
| dc.identifier.other | PURE LINK: https://proceedings.mlr.press/v265/debner25a.html | |
| dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/184432746/Towards_concurrent_real-time_audio-aware_agents_with_deep_reinforcement_learning.pdf | |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/137001 | |
| dc.identifier.urn | URN:NBN:fi:aalto-202506245248 | |
| dc.language.iso | en | en |
| dc.relation.ispartof | Northern Lights Deep Learning Conference | en |
| dc.relation.ispartofseries | Proceedings of the 6th Northern Lights Deep Learning Conference (NLDL) | en |
| dc.relation.ispartofseries | Volume 265, pp. 32-40 | en |
| dc.relation.ispartofseries | Proceedings of Machine Learning Research ; Volume 265 | en |
| dc.rights | openAccess | en |
| dc.rights | CC BY | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.title | Towards concurrent real-time audio-aware agents with deep reinforcement learning | en |
| dc.type | A4 Artikkeli konferenssijulkaisussa | fi |
| dc.type.version | publishedVersion |
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