Business models in e-sports, case: Starcraft 2
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.advisor | Hamari, Juho | |
| dc.contributor.author | Sjöblom, Max | |
| dc.contributor.department | fi | |
| dc.contributor.school | Perustieteiden korkeakoulu | fi |
| dc.contributor.supervisor | Immonen, Stina | |
| dc.date.accessioned | 2012-07-09T11:46:56Z | |
| dc.date.available | 2012-07-09T11:46:56Z | |
| dc.date.issued | 2011-11-27 | |
| dc.format.extent | 38 | |
| dc.format.mimetype | application/pdf | en |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/4298 | |
| dc.identifier.urn | URN:NBN:fi:aalto-201207122794 | |
| dc.language.iso | en | en |
| dc.programme | Informaatioverkostot INF | fi |
| dc.programme.major | Tietointensiivinen liiketoiminta | fi |
| dc.programme.mcode | T3008 | fi |
| dc.subject.keyword | e-sports | en |
| dc.subject.keyword | business models | en |
| dc.subject.keyword | revenue models | en |
| dc.subject.keyword | competitive gaming | en |
| dc.subject.keyword | computer games | en |
| dc.subject.keyword | starcraft | en |
| dc.title | Business models in e-sports, case: Starcraft 2 | en |
| dc.type | G1 Kandidaatintyö | fi |
| dc.type.dcmitype | text | en |
| dc.type.ontasot | Bachelor's thesis | en |
| dc.type.ontasot | Kandidaatintyö | fi |