WAVE : Anticipatory Movement Visualization for VR Dancing

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLaattala, Markusen_US
dc.contributor.authorPiitulainen, Roosaen_US
dc.contributor.authorAdy, Nadiaen_US
dc.contributor.authorTamariz, Monicaen_US
dc.contributor.authorHämäläinen, Perttuen_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.editorMueller, Florian Floyden_US
dc.contributor.editorKyburz, Pennyen_US
dc.contributor.editorWilliamson, Julie R.en_US
dc.contributor.editorSas, Corinaen_US
dc.contributor.editorWilson, Max L.en_US
dc.contributor.editorToups Dugas, Phoebeen_US
dc.contributor.editorShklovski, Irinaen_US
dc.contributor.groupauthorProfessorship Hämäläinen Perttuen
dc.contributor.groupauthorProfessorship Guckelsberger Christianen
dc.contributor.groupauthorComputer Science Professorsen
dc.contributor.groupauthorComputer Science - Visual Computing (VisualComputing) - Research areaen
dc.contributor.organizationEdinburgh Napier University
dc.contributor.organizationIT University of Copenhagen
dc.date.accessioned2024-05-15T07:53:45Z
dc.date.available2024-05-15T07:53:45Z
dc.date.issued2024-05-11en_US
dc.description| openaire: EC/H2020/101017779/EU//CAROUSEL
dc.description.abstractDance games are one of the most popular game genres in Virtual Reality (VR), and active dance communities have emerged on social VR platforms such as VR Chat. However, effective instruction of dancing in VR or through other computerized means remains an unsolved human-computer interaction problem. Existing approaches either only instruct movements partially, abstracting away nuances, or require learning and memorizing symbolic notation. In contrast, we investigate how realistic, full-body movements designed by a professional choreographer can be instructed on the fly, without prior learning or memorization. Towards this end, we describe the design and evaluation of WAVE, a novel anticipatory movement visualization technique where the user joins a group of dancers performing the choreography with different time offsets, similar to spectators making waves in sports events. In our user study (N=36), the participants more accurately followed a choreography using WAVE, compared to following a single model dancer.en
dc.description.versionPeer revieweden
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationLaattala, M, Piitulainen, R, Ady, N, Tamariz, M & Hämäläinen, P 2024, WAVE : Anticipatory Movement Visualization for VR Dancing. in F F Mueller, P Kyburz, J R Williamson, C Sas, M L Wilson, P Toups Dugas & I Shklovski (eds), CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems., 720, ACM, pp. 1–9, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Honolulu, Hawaii, United States, 11/05/2024. https://doi.org/10.1145/3613904.3642145en
dc.identifier.doi10.1145/3613904.3642145en_US
dc.identifier.isbn979-8-4007-0330-0
dc.identifier.otherPURE UUID: 7ec1d85a-72ff-486a-8a4b-1fd2b61ec623en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/7ec1d85a-72ff-486a-8a4b-1fd2b61ec623en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/141331139/WAVE_-_Anticipatory_Movement_Visualization_for_VR_Dancing.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/127747
dc.identifier.urnURN:NBN:fi:aalto-202405153361
dc.language.isoenen
dc.relationinfo:eu-repo/grantAgreement/EC/H2020/101017779/EU//CAROUSELen_US
dc.relation.ispartofACM SIGCHI Annual Conference on Human Factors in Computing Systemsen
dc.relation.ispartofseriesCHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systemsen
dc.relation.ispartofseriespp. 1–9en
dc.rightsopenAccessen
dc.subject.keyworddance gameen_US
dc.subject.keyworddance instructionen_US
dc.subject.keywordVRen_US
dc.titleWAVE : Anticipatory Movement Visualization for VR Dancingen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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