WAVE : Anticipatory Movement Visualization for VR Dancing

Loading...
Thumbnail Image

Access rights

openAccess
publishedVersion

URL

Journal Title

Journal ISSN

Volume Title

A4 Artikkeli konferenssijulkaisussa

Major/Subject

Mcode

Degree programme

Language

en

Pages

Series

CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, pp. 1–9

Abstract

Dance games are one of the most popular game genres in Virtual Reality (VR), and active dance communities have emerged on social VR platforms such as VR Chat. However, effective instruction of dancing in VR or through other computerized means remains an unsolved human-computer interaction problem. Existing approaches either only instruct movements partially, abstracting away nuances, or require learning and memorizing symbolic notation. In contrast, we investigate how realistic, full-body movements designed by a professional choreographer can be instructed on the fly, without prior learning or memorization. Towards this end, we describe the design and evaluation of WAVE, a novel anticipatory movement visualization technique where the user joins a group of dancers performing the choreography with different time offsets, similar to spectators making waves in sports events. In our user study (N=36), the participants more accurately followed a choreography using WAVE, compared to following a single model dancer.

Description

| openaire: EC/H2020/101017779/EU//CAROUSEL

Other note

Citation

Laattala, M, Piitulainen, R, Ady, N, Tamariz, M & Hämäläinen, P 2024, WAVE : Anticipatory Movement Visualization for VR Dancing. in F F Mueller, P Kyburz, J R Williamson, C Sas, M L Wilson, P Toups Dugas & I Shklovski (eds), CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems., 720, ACM, pp. 1–9, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Honolulu, Hawaii, United States, 11/05/2024. https://doi.org/10.1145/3613904.3642145