aalto1 untyped-item.component.html
Towards Understanding Waiting in Video Games
Loading...
Access rights
openAccess
publishedVersion
URL
Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
This publication is imported from Aalto University research portal.
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Unless otherwise stated, all rights belong to the author. You may download, display and print this publication for Your own personal use. Commercial use is prohibited.
Date
Major/Subject
Mcode
Degree programme
Language
en
Pages
Series
CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 263-268
Abstract
Waiting is an everyday activity that is often present in video games. Waiting situations in games can happen during, for instance, loading screens, turn-based action in multiplayer games, and cut-scenes. Different waiting situations can cause both positive emotions, such as anticipation, and negative emotions, such as frustration. Thus, understanding how waiting relates to players’ emotions can be beneficial when designing player experiences. However, academic discussion on waiting in games is quite scattered, and there is no comprehensive overview available on the subject. In this work-in-progress paper, we contribute a literature review on the topic of waiting in video games. Based on the results, five categories of academic discussion are identified. These are (1) models of time in video games, (2) games with waiting as a core game mechanic, (3) mathematical analysis of game situations, (4) games as a research tool, and (5) other perspectives. We also identify many waiting situations that are not discussed in the existing literature; hence, we hope that our work stimulates and informs future work on this underexplored but important topic.
Description
Keywords
Other note
Citation
Tepponen, N, Bhatnagar, P & Hämäläinen, P 2024, Towards Understanding Waiting in Video Games. in CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, pp. 263-268, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Tampere, Finland, 14/10/2024. https://doi.org/10.1145/3665463.3678791