Interactive fiction video games as cyborg theatre. A postphenomenological approach

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Journal Title
Journal ISSN
Volume Title
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Date
2020-09-15
Major/Subject
Mcode
Degree programme
Language
en
Pages
21
197-217
Series
INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, Volume 12, issue 3
Abstract
Parker-Starbuck's (2011) notion of the cyborg theatre for performance art, through the incorporation of bodies and technologies, indicates an interesting field of research for video games, and specifically for the contemporary, real-time, 3D and avatar-based interactive fiction (IF) genre. In order to establish a framework of analysis for video games and IF as a type of cyborg theatre, the current article suggests postphenomenology as the relevant theoretical and methodological research vehicle. This article investigates the basic concepts of postphenomenology and how they apply to IF, introducing postphenomenology as an appropriate methodology for game design, gaming as a type of (virtual) performance, and game analysis. The present discussion serves as an analytical, postphenomenological specialisation of Parker-Starbuck's cyborg theatre notion for IF.
Description
Keywords
Cyborg theatre, Interactive fiction video games, Phenomenology, Postphenomenology
Other note
Citation
Kouratoras , M 2020 , ' Interactive fiction video games as cyborg theatre. A postphenomenological approach ' , INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY , vol. 12 , no. 3 , pp. 197-217 . https://doi.org/10.1504/IJART.2020.109802