Timeliness in information sharing within creative industries. Case: Finnish game design

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorHarviainen, J. Tuomas
dc.contributor.authorLehtonen, Miikka J.
dc.contributor.authorKock, Sören
dc.contributor.departmentDepartment of Designen
dc.contributor.groupauthorInuseen
dc.contributor.organizationHanken School of Economics
dc.contributor.organizationRikkyo University
dc.date.accessioned2021-10-06T06:42:15Z
dc.date.available2021-10-06T06:42:15Z
dc.date.issued2022-01-03
dc.description.abstractPurpose This article aims to examine instances of timeliness and temporality in information sharing conducted by members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational information practices may take place on an individual and interpersonal level, and the ways in which timeliness impact information sharing. Design/methodology/approach The article is based on three sets of interviews, gathered in 2012–2014, 2017–2018 and 2018–2020. Findings The authors identify six themes of information sharing and show that time is strongly tied to the ways in which people in the Finnish game development industry share information outside of their own companies. Originality/value This type of information sharing has not been previously researched. This study brings forth new knowledge on how timeliness influence information sharing within creative industries.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.mimetypeapplication/pdf
dc.identifier.citationHarviainen, J T, Lehtonen, M J & Kock, S 2022, 'Timeliness in information sharing within creative industries. Case: Finnish game design', Journal of Documentation, vol. 78, no. 1, pp. 83-95. https://doi.org/10.1108/JD-12-2020-0207en
dc.identifier.doi10.1108/JD-12-2020-0207
dc.identifier.issn0022-0418
dc.identifier.issn1758-7379
dc.identifier.otherPURE UUID: cbab4173-c3cc-49db-b327-dbd79e860402
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/cbab4173-c3cc-49db-b327-dbd79e860402
dc.identifier.otherPURE LINK: https://www.emerald.com/insight/content/doi/10.1108/JD-12-2020-0207/full/html
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/67828692/Timeliness_in_information_sharing_within_creative_industries.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/110339
dc.identifier.urnURN:NBN:fi:aalto-202110069534
dc.language.isoenen
dc.publisherEmerald
dc.relation.ispartofseriesJournal of Documentationen
dc.relation.ispartofseriesVolume 78, issue 1, pp. 83-95en
dc.rightsopenAccessen
dc.subject.keywordgame design
dc.subject.keywordinformation sharing
dc.subject.keywordcoopetition
dc.subject.keywordtemporality
dc.subject.keywordgames
dc.subject.keywordtimeliness
dc.titleTimeliness in information sharing within creative industries. Case: Finnish game designen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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