Timeliness in information sharing within creative industries. Case: Finnish game design
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.author | Harviainen, J. Tuomas | |
| dc.contributor.author | Lehtonen, Miikka J. | |
| dc.contributor.author | Kock, Sören | |
| dc.contributor.department | Department of Design | en |
| dc.contributor.groupauthor | Inuse | en |
| dc.contributor.organization | Hanken School of Economics | |
| dc.contributor.organization | Rikkyo University | |
| dc.date.accessioned | 2021-10-06T06:42:15Z | |
| dc.date.available | 2021-10-06T06:42:15Z | |
| dc.date.issued | 2022-01-03 | |
| dc.description.abstract | Purpose This article aims to examine instances of timeliness and temporality in information sharing conducted by members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational information practices may take place on an individual and interpersonal level, and the ways in which timeliness impact information sharing. Design/methodology/approach The article is based on three sets of interviews, gathered in 2012–2014, 2017–2018 and 2018–2020. Findings The authors identify six themes of information sharing and show that time is strongly tied to the ways in which people in the Finnish game development industry share information outside of their own companies. Originality/value This type of information sharing has not been previously researched. This study brings forth new knowledge on how timeliness influence information sharing within creative industries. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 13 | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Harviainen, J T, Lehtonen, M J & Kock, S 2022, 'Timeliness in information sharing within creative industries. Case: Finnish game design', Journal of Documentation, vol. 78, no. 1, pp. 83-95. https://doi.org/10.1108/JD-12-2020-0207 | en |
| dc.identifier.doi | 10.1108/JD-12-2020-0207 | |
| dc.identifier.issn | 0022-0418 | |
| dc.identifier.issn | 1758-7379 | |
| dc.identifier.other | PURE UUID: cbab4173-c3cc-49db-b327-dbd79e860402 | |
| dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/cbab4173-c3cc-49db-b327-dbd79e860402 | |
| dc.identifier.other | PURE LINK: https://www.emerald.com/insight/content/doi/10.1108/JD-12-2020-0207/full/html | |
| dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/67828692/Timeliness_in_information_sharing_within_creative_industries.pdf | |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/110339 | |
| dc.identifier.urn | URN:NBN:fi:aalto-202110069534 | |
| dc.language.iso | en | en |
| dc.publisher | Emerald | |
| dc.relation.ispartofseries | Journal of Documentation | en |
| dc.relation.ispartofseries | Volume 78, issue 1, pp. 83-95 | en |
| dc.rights | openAccess | en |
| dc.subject.keyword | game design | |
| dc.subject.keyword | information sharing | |
| dc.subject.keyword | coopetition | |
| dc.subject.keyword | temporality | |
| dc.subject.keyword | games | |
| dc.subject.keyword | timeliness | |
| dc.title | Timeliness in information sharing within creative industries. Case: Finnish game design | en |
| dc.type | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä | fi |
| dc.type.version | publishedVersion |