Stereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial System

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSaif, A. F.M.Saifuddinen_US
dc.contributor.authorMahayuddin, Zainal Rasyiden_US
dc.contributor.departmentDepartment of Civil Engineeringen
dc.contributor.groupauthorPerformance in Building Design and Constructionen
dc.contributor.organizationUniversiti Kebangsaan Malaysiaen_US
dc.date.accessioned2023-08-01T06:19:38Z
dc.date.available2023-08-01T06:19:38Z
dc.date.issued2023-06en_US
dc.descriptionFunding Information: This work is supported by Universiti Kebangsaan Malaysia under the “Geran Universiti Penyelidikan” research grant, GUP-2020-064. Publisher Copyright: © 2023 by the authors.
dc.description.abstractGoogle Tilt Brush is expensive for virtual drawing which needs further improvement on the functionalities of mechanisms rather than implementation expects addressed in this research. Several issues are addressed by this research in this context, i.e., noise removal from sensor data, double integration-based drift issues and cost. Recently, available smart phones do not have the ability to perform drawing within artificial settings handling cardboard and daydream of google without purchasing Oculus Rift and HTC Vive (Virtual Reality Headset) because of expensiveness for large number of users. In addition, various extrinsic hardwares, i.e., satellite localization hardware and ultrasonic localization applications are not used for drawing in virtual reality. Proposed methodology implemented extended Kalman filter and Butterworth filter to perform positioning using six degree of freedom using Microelectromechanical Applications (MEMS) software data. A stereo visual method using Simultaneous Localization and Mapping (SLAM) is used to estimate the measurement for positioning implicating mobile phone (i.e., android platform) for the hardware system to estimate drift. This research implemented Google Virtual Reality application settings Kit with Unity3D engine. Experimentation validation states that proposed method can perform painting using virtual reality hardware integrated with controller software implicating smartphone mobile without using extrinsic controller device, i.e., Oculus Rift and HTC Vive with satisfactory accuracy.en
dc.description.versionPeer revieweden
dc.format.extent5
dc.format.extent127-131
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationSaif, A F M S & Mahayuddin, Z R 2023, ' Stereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial System ', Journal of image and graphics, vol. 11, no. 2, pp. 127-131 . https://doi.org/10.18178/joig.11.2.127-131en
dc.identifier.doi10.18178/joig.11.2.127-131en_US
dc.identifier.issn2301-3699
dc.identifier.issn2972-3973
dc.identifier.otherPURE UUID: 79eca4ff-701a-4ad5-84f7-19f779431e01en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/79eca4ff-701a-4ad5-84f7-19f779431e01en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85162044646&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/115108260/JOIG_V11N2_127.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/122209
dc.identifier.urnURN:NBN:fi:aalto-202308014570
dc.language.isoenen
dc.publisherInternational Association of Computer Science and Information Technology (IACSIT)
dc.relation.ispartofseriesJournal of image and graphicsen
dc.relation.ispartofseriesVolume 11, issue 2en
dc.rightsopenAccessen
dc.subject.keyword3D paintingen_US
dc.subject.keywordextended Kalman filteren_US
dc.subject.keywordstereo visionen_US
dc.subject.keywordvirtual realityen_US
dc.titleStereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial Systemen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion
Files