The autonomous creative system
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Journal Title
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School of Arts, Design and Architecture |
Master's thesis
Location:
P1 OPINNÄYTTEET D FOLIO 2018 van Giersbergen
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Authors
Date
2018
Department
Major/Subject
Mcode
Degree programme
New Media Design and Production
Language
en
Pages
57
Series
Abstract
The Autonomous Creative System is an is an investigation into the creative capabilities of computational systems. To determine if computers will ever be able to generate creative content different aspects of creativity are analysed in a literature study. First several definitions of creativity are studied. A wide range of views suggested by different authors form the basis for a working definition, that will serve as a guideline for the rest of the thesis. At the end of the chapter creativity is defined as a process of generating an effective product from novel combinations. After this the creative process is investigated and several hypotheses and theories on how creativity functions are analysed. This is done while keeping a clear emphasis on a potential computational implementation. Theories from cognitive science and psychology are used to explain creative thought, problem solving and analogical thinking. The explanations are not aimed at finding a conclusive theory on human creativity, but attempt to formulate the process in a way that could be performed by a computational system. After concluding that the most important aspect of creativity is the ability to form analogical combinations, several projects that are related to the findings of the literature study are evaluated. The projects all include aspects of creativity, but cannot be said to fullfill the requirements to be called creative. Finally a system is proposed that incorporates the findings and satisfies the goals set at the start of the research. The proposed system will be able to function autonomously, process observations from its surroundings, store knowledge and create its own output based on an analogical process. Thus it can be stated that, theoretically, an artificial system that is capable of creative output is possible. Future implementation in the ALOES project is discussed and several limitations and areas for further research are mentioned.Description
Supervisor
Niinimäki, MattiThesis advisor
Niinimäki, MattiKeywords
creativity, artificial intelligence, computational creativity, creative process, art, cognitive science, computational intelligence