Two-player D2D Interference Canceling Games

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorZhou, Liangen_US
dc.contributor.authorTirkkonen, Olaven_US
dc.contributor.authorBerry, Randallen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorCommunications Theoryen
dc.contributor.organizationNorthwestern Universityen_US
dc.date.accessioned2021-03-31T06:14:18Z
dc.date.available2021-03-31T06:14:18Z
dc.date.issued2018en_US
dc.description.abstractWe investigate a set of non-cooperative radio resource management games in a Gaussian interference channel, where the receivers are equipped with two stage Successive Interference Cancellers (SIC). In these games users decide on their transmission power, rate and Interference Canceling (IC) strategy. A one-shot game, as well as two-stage variants, where either rate, or IC and rate, are decided in the second stage, are considered. We characterize the equilibria of the games and establish a relationship between the equilibria of the one shot and two-stage games. Postponing the rate decision to a second stage stabilizes the game in a region where no pure strategy Nash Equilibrium exists for the one-shot game. Further postponing the IC decision to a second stage stabilizes the game completely, an equilibrium exists in all network configurations. We simulate a 2-pair device-to-device network where these games are used for radio resource management. The regions where the one-shot game is unstable have a considerable probability, leading to a considerable outage probability. By staging the game, such outage can be mitigated, or removed altogether.en
dc.description.versionPeer revieweden
dc.format.extent7
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationZhou, L, Tirkkonen, O & Berry, R 2018, Two-player D2D Interference Canceling Games . in 2017 IEEE International Symposium on Personal, Indoor and Mobile Radio Communications : Engaged Citizens and their New Smart Worlds, PIMRC 2017 - Conference Proceedings . IEEE International Symposium on Personal, Indoor, and Mobile Radio Communications workshops, IEEE, IEEE International Symposium on Personal, Indoor and Mobile Radio Communications, Montreal, Canada, 08/10/2017 . https://doi.org/10.1109/PIMRC.2017.8292615en
dc.identifier.doi10.1109/PIMRC.2017.8292615en_US
dc.identifier.isbn978-1-5386-3529-2
dc.identifier.isbn978-1-5386-3531-5
dc.identifier.issn2166-9589
dc.identifier.otherPURE UUID: 61080cca-176e-4f28-a000-bfa020073d9cen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/61080cca-176e-4f28-a000-bfa020073d9cen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/61199028/Zhou2017_PIMRC_ICPCR.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/103417
dc.identifier.urnURN:NBN:fi:aalto-202103312690
dc.language.isoenen
dc.relation.ispartofIEEE International Symposium on Personal, Indoor and Mobile Radio Communicationsen
dc.relation.ispartofseries2017 IEEE International Symposium on Personal, Indoor and Mobile Radio Communicationsen
dc.relation.ispartofseriesIEEE International Symposium on Personal, Indoor, and Mobile Radio Communications workshopsen
dc.rightsopenAccessen
dc.subject.keywordD2D Communicationsen_US
dc.subject.keywordInterference cancelationen_US
dc.subject.keywordGame theoryen_US
dc.titleTwo-player D2D Interference Canceling Gamesen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion
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