Designing and developing games for unconventional video game controllers

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Journal Title
Journal ISSN
Volume Title
School of Arts, Design and Architecture | Master's thesis
Location:
Date
2024
Department
Major/Subject
Mcode
Degree programme
Taiteen ja median maisteriohjelma
Language
en
Pages
53+14
Series
Abstract
In this study, we explore the relationship between real-life experiences and video games, investigating whether real-life experiences can be effectively translated into gameplay and vice versa. To address this question, we developed an alternative video game controller and accompanying game. The project is a mixed reality puzzle video game that is controlled with an outdated rotary telephone and accompanied by a physical replica of a phone book. These components were then subjected to playtesting by participants. Our findings suggest that real-life experiences can indeed be incorporated into video games, offering players unconventional but thought-provoking gaming experiences. These results contribute to the understanding of how video games can simulate and interpret real-life scenarios, opening up new possibilities for immersive gameplay experiences.
Description
Supervisor
Kemppainen, Jaakko
Thesis advisor
Kemppainen, Jaakko
Keywords
game design, alternative controller, puzzle game, mixed reality, unconventional game controller, game development
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