Designing and developing games for unconventional video game controllers
No Thumbnail Available
Journal Title
Journal ISSN
Volume Title
School of Arts, Design and Architecture |
Master's thesis
Location:
Author
Date
2024
Department
Major/Subject
Mcode
Degree programme
Taiteen ja median maisteriohjelma
Language
en
Pages
53+14
Series
Abstract
In this study, we explore the relationship between real-life experiences and video games, investigating whether real-life experiences can be effectively translated into gameplay and vice versa. To address this question, we developed an alternative video game controller and accompanying game. The project is a mixed reality puzzle video game that is controlled with an outdated rotary telephone and accompanied by a physical replica of a phone book. These components were then subjected to playtesting by participants. Our findings suggest that real-life experiences can indeed be incorporated into video games, offering players unconventional but thought-provoking gaming experiences. These results contribute to the understanding of how video games can simulate and interpret real-life scenarios, opening up new possibilities for immersive gameplay experiences.Description
Supervisor
Kemppainen, JaakkoThesis advisor
Kemppainen, JaakkoKeywords
game design, alternative controller, puzzle game, mixed reality, unconventional game controller, game development