Designing and developing games for unconventional video game controllers

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School of Arts, Design and Architecture | Master's thesis
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Mcode

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en

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53+14

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Abstract

In this study, we explore the relationship between real-life experiences and video games, investigating whether real-life experiences can be effectively translated into gameplay and vice versa. To address this question, we developed an alternative video game controller and accompanying game. The project is a mixed reality puzzle video game that is controlled with an outdated rotary telephone and accompanied by a physical replica of a phone book. These components were then subjected to playtesting by participants. Our findings suggest that real-life experiences can indeed be incorporated into video games, offering players unconventional but thought-provoking gaming experiences. These results contribute to the understanding of how video games can simulate and interpret real-life scenarios, opening up new possibilities for immersive gameplay experiences.

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Kemppainen, Jaakko

Thesis advisor

Kemppainen, Jaakko

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