Virtual assets in VR exergames
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.advisor | Härkönen, Ilpo | |
| dc.contributor.author | Kaplas, Casimir | |
| dc.contributor.department | Tietotekniikan laitos | fi |
| dc.contributor.school | Perustieteiden korkeakoulu | fi |
| dc.contributor.supervisor | Hyvönen, Eero | |
| dc.date.accessioned | 2021-04-27T08:11:26Z | |
| dc.date.available | 2021-04-27T08:11:26Z | |
| dc.date.issued | 2021-04-15 | |
| dc.format.extent | 16 | |
| dc.format.mimetype | application/pdf | en |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/107073 | |
| dc.identifier.urn | URN:NBN:fi:aalto-202104276362 | |
| dc.language.iso | en | en |
| dc.programme | Teknistieteellinen kandidaattiohjelma | fi |
| dc.programme.mcode | SCI3027 | fi |
| dc.subject.keyword | virtual reality | en |
| dc.subject.keyword | virtual nature | en |
| dc.subject.keyword | rehabilitation | en |
| dc.subject.keyword | therapy | en |
| dc.subject.keyword | modeling | en |
| dc.subject.keyword | visual asset | en |
| dc.title | Virtual assets in VR exergames | en |
| dc.type | G1 Kandidaatintyö | fi |
| dc.type.dcmitype | text | en |
| dc.type.ontasot | Bachelor's thesis | en |
| dc.type.ontasot | Kandidaatintyö | fi |