Empowering Mobile Art Practice : A Recontextualization of Mobile and Ubiquitous Computing

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorOjala, Timo, Prof., University of Oulu, Finlanden
dc.contributor.authorScheible, Jürgen
dc.contributor.departmentMedian laitosfi
dc.contributor.departmentDepartment of Mediaen
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.date.accessioned2013-12-13T10:00:58Z
dc.date.available2013-12-13T10:00:58Z
dc.date.defence2010-05-27
dc.date.issued2010
dc.description.abstractCreating art with mobile phones in public spaces is an emerging form of artistic expression. This dissertation investigates the design and use of mobile art applications for creating and sharing interactive art experiences in public spaces. It explores new ways of deploying mobile and ubiquitous computing for art making that fosters creativity and community. This is done by developing a series of novel prototype applications, with a focus on multimodal interfaces that are put into use in authentic environments for validation by real people. The approach is to couple an artistically motivated design and innovation process with mobile, web and public display technologies, in order to explore the prototypes that build the empirical framework of this research. Multimodal interfaces address many of the human senses, such as seeing, hearing, touching; they thus provide powerful user experiences. Combining spaces with different modalities provides new possibilities for real-time interaction and engaging experiences. But there is a problem in that little is known about how to design multimodal interfaces and systems to work in the context of the city as digital interface, especially how to enable participatory, real-time interaction in urban space to foster creativity and togetherness. The resulting mobile art applications signal a new era in digital creativity, as they show the strengths of future mobile interactive platforms. The key points are providing engaging experiences of mass participation both locally and physically distributed; enabling creativity; and promoting real-time interaction not only between ‘people and people’ or ‘people and machines’ but also between ‘people and things’, such as nature, buildings, objects and the physical environment generally. These forthcoming approaches will lead to designs and implementations of new mobile interaction platforms, which eventually will lead us to new leisure time activities, such as creating and sharing art experiences in public space, but also to new ways of living an art- and culture-inspired lifestyle - empowering mobile art practice.en
dc.format.extent128 + app. 84
dc.format.mimetypeapplication/pdf
dc.identifier.isbn978-952-60-3650-2 (electronic)
dc.identifier.isbn978-952-60-0014-5 (printed)
dc.identifier.issn0782-1832 (printed)
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/11841
dc.identifier.urnURN:ISBN:978-952-60-3650-2
dc.language.isoenen
dc.opnWakkary, Ron, PhD, Simon Fraser University, Canada
dc.publisherAalto Universityen
dc.publisherAalto-yliopistofi
dc.relation.haspart“MobiLenin: Combining a Multi-Track Music Video, Personal Mobile Phones and a Public Display into Multi-User Interactive Entertainment” (Scheible, J., and Ojala, T., In Proceedings of the 13th annual ACM International Conference on Multimedia, ACM Press (2005), 199–208) (Full text of the article is included in the PDF-file of the dissertation)
dc.relation.haspart“Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup” (Tuulos, V., Scheible, J., and Nyholm, H., In Proceedings of the Fifth International Conference on Pervasive Computing, Toronto, Canada (2007), 37–54) (Full text of the article is included in the PDF-file of the dissertation)
dc.relation.haspart“MobiToss: A novel gesture-based interface for creating and sharing mobile multimedia art on large public displays” (Scheible, J., Ojala, T., and Coulton, P., In Proceedings of the 16th ACM International Conference on Multimedia, ACM Press (2008), 957–960) (Full text of the article is included in the PDF-file of the dissertation)
dc.relation.haspart“MobiSpray: Mobile phone as virtual spray can for painting BIG anytime, anywhere, on anything” (Scheible, J., and Ojala, T., In Leonardo, The Journal of the International Society of the Arts, Sciences and Technology, Vol. 42, No. 4, 332–341, 2009) (Full text of the article is included in the PDF-file of the dissertation)
dc.relation.haspart[Article V] “MobiSpray: Mobile phone as virtual spray can for painting BIG anytime, anywhere, on anything” (Scheible, J., and Ojala, T., In Leonardo, The Journal of the International Society of the Arts, Sciences and Technology, Vol. 42, No. 4, 332–341, 2009) (Full text of the article is included in the PDF-file of the dissertation)
dc.relation.ispartofseriesAalto University School of Art and Design Publication series. Aen
dc.relation.ispartofseries107/2010
dc.revFitzek, Frank, Aalborg University, Dept. of Electronic Systems, Germany
dc.revKerne, Andruid, prof., Texas A&M University, Department of Computer Science and Engineering, USA
dc.subject.keywordurban computingen
dc.subject.keywordexperienceen
dc.subject.keywordwireless communicationen
dc.subject.keywordWeb technologiesen
dc.subject.otherComputer scienceen
dc.subject.otherDesign
dc.titleEmpowering Mobile Art Practice : A Recontextualization of Mobile and Ubiquitous Computingen
dc.typeG5 Artikkeliväitöskirjafi
dc.type.dcmitypetexten
dc.type.ontasotDoctoral dissertation (article-based)en
dc.type.ontasotVäitöskirja (artikkeli)fi
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