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Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Kultima, Annakaisa
dc.contributor.author Park, Solip
dc.contributor.author Lassheikki, Christina
dc.contributor.author Kauppinen, Tomi
dc.date.accessioned 2020-11-06T11:39:14Z
dc.date.available 2020-11-06T11:39:14Z
dc.date.issued 2020
dc.identifier.citation Kultima , A , Park , S , Lassheikki , C & Kauppinen , T 2020 , Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games . in Proceedings of DiGRA 2020 . DIGRA digital library , Digital Games Research Association (DIGRA) , Digital Games Research Association Conference , Tampere , Finland , 02/06/2020 . < http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf > en
dc.identifier.other PURE UUID: 9138b509-374d-4135-bfb3-8e690b3eb273
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/9138b509-374d-4135-bfb3-8e690b3eb273
dc.identifier.other PURE LINK: http://www.digra.org/digital-library/publications/designing-games-as-playable-concepts-five-design-values-for-tiny-embedded-educational-games/
dc.identifier.other PURE LINK: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/52507371/2020_Designing_Games_as_Playable_Concepts.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/47460
dc.description.abstract Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability. en
dc.format.extent 20
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartof Digital Games Research Association Conference en
dc.relation.ispartofseries Proceedings of DiGRA 2020 en
dc.rights openAccess en
dc.title Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Media
dc.contributor.department Professorship Malmi Lauri
dc.contributor.department Department of Computer Science en
dc.subject.keyword game design
dc.subject.keyword Educational games
dc.subject.keyword playable concepts
dc.identifier.urn URN:NBN:fi:aalto-202011066352
dc.type.version publishedVersion


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