Learning Centre

Motivational Profiling of League of Legends Players

 |  Login

Show simple item record

dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Brühlmann, Florian
dc.contributor.author Baumgartner, Philipp
dc.contributor.author Wallner, Günter
dc.contributor.author Kriglstein, Simone
dc.contributor.author Mekler, Elisa
dc.date.accessioned 2020-08-06T12:11:59Z
dc.date.available 2020-08-06T12:11:59Z
dc.date.issued 2020-07-22
dc.identifier.citation Brühlmann , F , Baumgartner , P , Wallner , G , Kriglstein , S & Mekler , E 2020 , ' Motivational Profiling of League of Legends Players ' , Frontiers in Psychology , vol. 11 , 1307 . https://doi.org/10.3389/fpsyg.2020.01307 en
dc.identifier.issn 1664-1078
dc.identifier.other PURE UUID: 03e94e8e-e242-42d7-8f34-1e715ee3dbcd
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/03e94e8e-e242-42d7-8f34-1e715ee3dbcd
dc.identifier.other PURE LINK: http://www.scopus.com/inward/record.url?scp=85089077319&partnerID=8YFLogxK
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/44433345/Br_hlmann_Motivational.fpsyg_11_01307.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/45481
dc.description.abstract Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles "Intrinsic" and "Autonomous" report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the "Amotivated" and "External" profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction. en
dc.format.extent 18
dc.format.mimetype application/pdf
dc.language.iso en en
dc.publisher FRONTIERS MEDIA SA
dc.relation.ispartofseries Frontiers in Psychology en
dc.relation.ispartofseries Volume 11 en
dc.rights openAccess en
dc.title Motivational Profiling of League of Legends Players en
dc.type A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä fi
dc.description.version Peer reviewed en
dc.contributor.department University of Basel
dc.contributor.department Eindhoven University of Technology
dc.contributor.department Austrian Institute of Technology
dc.contributor.department Department of Computer Science
dc.subject.keyword game analytics
dc.subject.keyword latent profile analysis
dc.subject.keyword MOBA
dc.subject.keyword motivation
dc.subject.keyword self-determination theory
dc.identifier.urn URN:NBN:fi:aalto-202008064440
dc.identifier.doi 10.3389/fpsyg.2020.01307
dc.type.version publishedVersion


Files in this item

Files Size Format View

There are no open access files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search archive


Advanced Search

article-iconSubmit a publication

Browse

Statistics