Learning Centre

The ingredients of Twitch streaming

 |  Login

Show simple item record

dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Sjöblom, Max
dc.contributor.author Törhönen, Maria
dc.contributor.author Hamari, Juho
dc.contributor.author Macey, Joseph
dc.date.accessioned 2020-03-13T15:25:00Z
dc.date.available 2020-03-13T15:25:00Z
dc.date.issued 2019-03-01
dc.identifier.citation Sjöblom , M , Törhönen , M , Hamari , J & Macey , J 2019 , ' The ingredients of Twitch streaming : Affordances of game streams ' , Computers in Human Behavior , vol. 92 , pp. 20-28 . https://doi.org/10.1016/j.chb.2018.10.012 en
dc.identifier.issn 0747-5632
dc.identifier.other PURE UUID: 8e7bd223-c7e6-4236-a3af-73af5c3db9c7
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/8e7bd223-c7e6-4236-a3af-73af5c3db9c7
dc.identifier.other PURE LINK: http://www.scopus.com/inward/record.url?scp=85055981740&partnerID=8YFLogxK
dc.identifier.other PURE LINK: http://urn.fi/URN:NBN:fi:tuni-201912237105
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/43447
dc.description.abstract During the last five years, game streaming has developed from a niche market into a mainstream activity and the supply of services and technology on offer has exploded. Today, some streamers garner audiences larger than big media houses, and services such as the game streaming service Twitch host millions of daily active users. While such activity is often waived merely as a manifestation of video game culture and an extension of online behaviour by adolescents, the phenomenon has begun to generate significant revenue and has managed to shift media consumption behaviour from large commercial organisations towards content created by private individuals. However, we still have a dearth in our understanding on how streamers undertake this activity and what tools they have in their disposal to facilitate successful endeavours in streaming. As this is an activity driven by individuals, are these individuals using vastly different modalities of communication, or have common trends emerged across broadcasters, as they have in traditional media? To build a better understanding of this, we utilize the existing understanding of affordance theory, and analyse the most popular elements and practices employed by streamers in their video streams and profile pages through the investigation of the 100 most popular individual streamers on the Twitch platform. The results show new aspects of social commerce that emerges from the novel forms of online business models of individual online video streamers. en
dc.format.extent 9
dc.format.extent 20-28
dc.language.iso en en
dc.relation.ispartofseries Computers in Human Behavior en
dc.relation.ispartofseries Volume 92 en
dc.rights openAccess en
dc.title The ingredients of Twitch streaming en
dc.type A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä fi
dc.description.version Peer reviewed en
dc.contributor.department Tampere University
dc.contributor.department Department of Computer Science en
dc.subject.keyword Affordances
dc.subject.keyword Games
dc.subject.keyword Playbour
dc.subject.keyword Social media
dc.subject.keyword Streaming
dc.subject.keyword Twitch
dc.identifier.urn URN:NBN:fi:aalto-202003132488
dc.identifier.doi 10.1016/j.chb.2018.10.012

Files in this item

Files Size Format View

There are no open access files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search archive

Advanced Search

article-iconSubmit a publication