Bring better experience to users in car! An exploration of designing in-car third-party application platform

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor McGrory, Peter
dc.contributor.author Li, Tong
dc.date.accessioned 2020-02-16T16:00:51Z
dc.date.available 2020-02-16T16:00:51Z
dc.date.issued 2019
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/43170
dc.description.abstract As a crowd-sourcing solution, the third-party application platform has made significant contribution to the construction and development of the mobile service ecosystem. New requirements regarding quality of in-car apps and customized user interface design are emerging along with the blossom of the connected car services. Considered the strengths of different stakeholders in the automotive industry, car companies with years of knowledge and experience accumulation and close connection with suppliers, Internet companies, hardware suppliers and network operators, shall become the competitive resource integrator and build their own in-car third-party application platform. The focus of this study is to explore the opportunities and practical methodologies in designing the in-car third-party application platform. This study would follow the basic steps of the DRM (Design Research Methodology). Through the literature reviews on Platform Strategy, existing studies and trends regarding the in-car third-party application platform design, as well as the structure and data flow of connected car service ecosystem, clear framework and mechanism for the platform are structured. Moreover, the au-thor would propose a set of design opportunities based on the touchpoints of user ad platform interaction. Following is the Descriptive Study I, the author would emphasis on the practical design principles ad methodologies on the basis of interaction design theories. In the Prescriptive Study phase, a Hi-fi prototype for the in-car third-party application platform is designed to implement the proposed methodologies, also reflecting the uniqueness of the connected car service ecosystem. The Descriptive Study II phase aims to summarize and validate the deliveries of this study by means of expert interview. Comments and suggestions from design specialists, in-car application developers provide strong support and valuable complement to the study. Lastly, the research limitations, design suggestions and directions of future work are briefly introduced. en
dc.format.extent 114
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Bring better experience to users in car! An exploration of designing in-car third-party application platform en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.subject.keyword interaction design en
dc.subject.keyword third-party application platform en
dc.subject.keyword connected car service en
dc.subject.keyword car HMI (Human Machine Interaction) design en
dc.subject.keyword platform strategy en
dc.subject.keyword service ecosystem en
dc.identifier.urn URN:NBN:fi:aalto-202002162226
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor McGrory, Peter
dc.programme fi


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