Light Catcher: Design and learnings of an AR puzzle game

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Junnila, Miikka
dc.contributor.author Li, Yingyan
dc.date.accessioned 2019-10-20T17:00:06Z
dc.date.available 2019-10-20T17:00:06Z
dc.date.issued 2019
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/40751
dc.description.abstract This thesis presents the entire production process and learning of Light Catcher. Light Catcher is a puzzle game developed as part of this thesis. The game provides a gameplay experience of interacting with different interfaces, including a mobile phone screen and physical cards, by applying augmented reality technology. As I was dissatisfied with the fact that the core experience of existing mobile games is limited to the screen, I set up the design team of Light Catcher and decided to create a game that can provide a different gameplay experience which allows players to interact with physical objects in the real world. In the development process, I was mainly responsible for the game design of Light Catcher and the production of all art resources. The production process was divided into three parts: background research, design and development, and analysis. The purpose of the background research is to understand the feature of AR technology and explore the gameplay experience that AR technology can bring. After the background research, the team divided the design and development process into different parts based on the elements of the game system. Playtesting was also included in order to improve the user experience. After that, the analysis section proved that the result of game production reached the design goal of providing a gameplay experience that allows players to interact with a variety of physical objects in the real world. Finally, the thesis demonstrates the learning outcome of Light Catcher by stating successes and failures. I hope that people who are interested in developing AR puzzle games can gain some useful information from this thesis. en
dc.format.extent 46
dc.language.iso en en
dc.title Light Catcher: Design and learnings of an AR puzzle game en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Department of Media en
dc.contributor.department Median laitos fi
dc.subject.keyword game design en
dc.subject.keyword augmented reality en
dc.subject.keyword mobile game en
dc.subject.keyword game en
dc.subject.keyword game art en
dc.subject.keyword game analysis en
dc.identifier.urn URN:NBN:fi:aalto-201910205760
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Junnila, Miikka
dc.programme Game Design and Production en


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