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Design Thinking for Innovation

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Knight, John
dc.contributor.author Fitton, Dan
dc.contributor.author Phillips, Charlie
dc.contributor.author Price, Dylan
dc.date.accessioned 2019-08-16T07:06:45Z
dc.date.available 2019-08-16T07:06:45Z
dc.date.issued 2019-05-31
dc.identifier.citation Knight , J , Fitton , D , Phillips , C & Price , D 2019 , ' Design Thinking for Innovation : Stress Testing Human Factors in Ideation Sessions ' , The Design Journal , vol. 22 , no. sup 1 , pp. 1929-1939 . https://doi.org/10.1080/14606925.2019.1594950 en
dc.identifier.issn 1460-6925
dc.identifier.issn 1756-3062
dc.identifier.other PURE UUID: aaa78d4e-a0f0-49b2-86f3-e6b6210b530d
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/aaa78d4e-a0f0-49b2-86f3-e6b6210b530d
dc.identifier.other PURE LINK: http://www.scopus.com/inward/record.url?scp=85067199758&partnerID=8YFLogxK
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/36064367/Design_Thinking_for_Innovation.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/39793
dc.description.abstract This paper reports on a series of studies that attempt to unpick the factors that contribute to successful team ideation. Ideation is a popular, structured approach to creative thinking, where the goal is to produce many viable and innovative ideas and concepts. This is often accomplished through structured collaborative workshops that include ‘Design Thinking’ techniques and methods. The reported studies involved manipulating variables in controlled experiments with subjects (AKA ideators). The sample of ideators, were tasked with generating ideas to solve a challenge and the outcome of their work was measured by quantity and quality of output. The latter criterion was assessed by an expert panel using a standardised evaluation framework. Four variables were employed to understand idea generation success factors. These were identified as common and thus easily applied factors in typical ideation scenarios and included varying levels of participant stimulation (before sessions), presence or absence ofa facilitator, application of ‘Design Thinking’ technique (or not) and lastly, participant profile based on professional background. In this case, participant characteristics were split between designers and non-designers. The different experiments were run, with participants generating ideas in a timeboxed activity in which their outputs were assessed against the various experimental conditions. The findings suggest that counter orthodox thinking, applying the methods (e.g. Round Robin) is less effective than the influence of ideators’ differing professional background and their level of stimulation. These conclusions in turn suggest the possibility of extending the effectiveness of workshop facilitation to increase efficiency and quality of output. The paper concludes with pointers on improving ideation. In particular, increasing levels of engagement and immersion among participants and using aspects of game theory are seen as possible areas of further investigation. en
dc.format.extent 11
dc.format.extent 1929-1939
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartofseries The Design Journal en
dc.relation.ispartofseries Volume 22, issue sup 1 en
dc.rights openAccess en
dc.title Design Thinking for Innovation en
dc.type Conference article fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Design
dc.contributor.department University of Central Lancashire
dc.contributor.department Avanade
dc.subject.keyword Design Thinking
dc.subject.keyword Ideation
dc.subject.keyword Collaborative Work
dc.identifier.urn URN:NBN:fi:aalto-201908164851
dc.identifier.doi 10.1080/14606925.2019.1594950
dc.type.version publishedVersion

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