Applying Embodied Design Improvisation for Physical Interaction in Augmented and Virtual Reality

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Lee, Ji
dc.contributor.author Diaz-Kommonen, Lily
dc.contributor.author Xiao, Yu
dc.date.accessioned 2019-06-20T13:15:26Z
dc.date.available 2019-06-20T13:15:26Z
dc.date.issued 2019-06-02
dc.identifier.citation Lee , J , Diaz-Kommonen , L & Xiao , Y 2019 , ' Applying Embodied Design Improvisation for Physical Interaction in Augmented and Virtual Reality ' Archives of Design Research , vol. 32 , no. 2 , pp. 5-17 . https://doi.org/10.15187/adr.2019.05.32.2.5 en
dc.identifier.issn 2288-2987
dc.identifier.other PURE UUID: 98fc218e-3c0a-46d3-a829-4b4739fac7a8
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/applying-embodied-design-improvisation-for-physical-interaction-in-augmented-and-virtual-reality(98fc218e-3c0a-46d3-a829-4b4739fac7a8).html
dc.identifier.other PURE LINK: http://www.aodr.org/_common/do.php?a=full&b=12&bidx=1559&aidx=19705
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/34325422/Applying_Embodied_Design_Improvisation_for_Physical_Interaction_in_Augmented_and_Virtual_Reality.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/38853
dc.description.abstract This study focuses on the early steps of using embodied design improvisation to create augmented reality (AR) and virtual reality (VR) applications specifically for therapeutic physical activities. Embodied design improvisation is a generative technique to provoke embodied interaction. In three-dimensional digital spaces such as VR and AR, embodied interaction leads users to interact with objects and spatial environments that are simulated virtually. This paper notes that it is necessary to use embodied design improvisation as the first step for designing a physically embodied interaction experience in the VR space. This paper uses VR physical therapy as a case study to show how embodied design improvisation is used to develop design elements for engaging users in VR. en
dc.format.extent 13
dc.format.extent 5-17
dc.format.mimetype application/pdf
dc.language.iso en en
dc.publisher Korean Society of Design Studies
dc.relation.ispartofseries Archives of Design Research en
dc.relation.ispartofseries Volume 32, issue 2 en
dc.rights openAccess en
dc.subject.other 6132 Visual arts and design en
dc.title Applying Embodied Design Improvisation for Physical Interaction in Augmented and Virtual Reality en
dc.type A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä fi
dc.description.version Peer reviewed en
dc.contributor.department Mobile Cloud Computing
dc.contributor.department Department of Media
dc.contributor.department Department of Communications and Networking
dc.contributor.department Department of Communications and Networking en
dc.contributor.department Department of Media en
dc.subject.keyword Augmented and Virtual Reality
dc.subject.keyword Embodied Design Improvisation
dc.subject.keyword Embodied Interaction
dc.subject.keyword Prototype Development
dc.subject.keyword Design Research
dc.subject.keyword 6132 Visual arts and design
dc.identifier.urn URN:NBN:fi:aalto-201906203919
dc.identifier.doi 10.15187/adr.2019.05.32.2.5
dc.type.version publishedVersion


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