Artistic Strategies Towards a Possible Performative Approach to Embodiment in VR

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Mancianti, Andrea
dc.date.accessioned 2019-02-25T08:47:50Z
dc.date.available 2019-02-25T08:47:50Z
dc.date.issued 2018
dc.identifier.citation Mancianti , A 2018 , Artistic Strategies Towards a Possible Performative Approach to Embodiment in VR . in Adjunct Publication of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. TVX2018, ACM (2018) . Association for Computing Machinery, Inc , ACM International Conference on Interactive Experiences for Television and Online Video , Seoul , Korea, Republic of , 26/06/2018 . https://doi.org/10.6084/m9.figshare.6526175.v1 en
dc.identifier.other PURE UUID: 70ff93e0-49ca-4075-872b-8ebcbb110a8d
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/artistic-strategies-towards-a-possible-performative-approach-to-embodiment-in-vr(70ff93e0-49ca-4075-872b-8ebcbb110a8d).html
dc.identifier.other PURE LINK: https://figshare.com/articles/WS_Artistic_Strategies_Towards_a_Possible_Performative_Approach_to_Embodiment_in_VR/6526175
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/31288886/Artistic_Strategies_Towards_a_Possible_Performative_Approach_to_Embodiment_in_VR.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/36782
dc.description.abstract Creating and experiencing immersive virtual environments with a performative nature designed for Virtual Reality (VR), demand for an artist to face complex and peculiar strategies of embodiment, it needs answering questions related to the relationship between the body in the physical world and the virtual environment and finally it needs addressing the ethical aspect of subjecting participant to a forced disembodiment, that could be quite traumatic for some. The present paper provides a brief introduction to some key questions arisen during the initial steps of my artistic research in the field of audiovisual immersive environments. My attempt is to approach the subject from the experiential, rather than the technological point of view, putting VR in continuity with a tradition of performance and sonic arts, presenting an overview of some of the premises, directions, as well as challenges for a possible approach towards the relationship between human body and machine generated virtual environments in VR. en
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartof ACM International Conference on Interactive Experiences for Television and Online Video en
dc.relation.ispartofseries Adjunct Publication of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. TVX2018, ACM (2018) en
dc.rights openAccess en
dc.subject.other 6132 Visual arts and design en
dc.title Artistic Strategies Towards a Possible Performative Approach to Embodiment in VR en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.contributor.department Department of Media
dc.contributor.department Department of Media en
dc.subject.keyword Artistic research
dc.subject.keyword embodiment
dc.subject.keyword re-embodiment
dc.subject.keyword dis-embodiment
dc.subject.keyword immersion
dc.subject.keyword 6132 Visual arts and design
dc.identifier.urn URN:NBN:fi:aalto-201902251939
dc.identifier.doi 10.6084/m9.figshare.6526175.v1
dc.type.version publishedVersion


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