Fulldome Content Production: A bricoleur's approach

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Cremieux, Jonathan
dc.date.accessioned 2012-06-19T06:03:23Z
dc.date.available 2012-06-19T06:03:23Z
dc.date.issued 2011
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/3608
dc.description.abstract It has been only a little more than ten years since the introduction in planetaria of digital projection systems that can fill the entire dome of the theater. This technology called fulldome video has considerably changed the experience delivered by these institutions as it brings the immersive power of wide field displays and the possibility of interactive shows to astronomy education. Today, many established venues have upgraded their traditional system and many others are about to follow the trend. This technology facilitates content creation because it allows to make use of the digital tools already available to more conventional digital audiovisual productions such as 3D animation. Therefore fulldome also opens new vistas for artistic expression beyond traditional astronomy and science themed content. As the new medium redefines the experience delivered by dome theaters, it also challenges the identity of these venues. By looking at the technical and cultural aspect of this transition through the media theory of remediation, this thesis identifies areas of tension between tradition and innovation as well as challenges and opportunities for new productions. Complementing this research, a design enquiry on new means of productions inspired by the do-it-yourself methodolgy and defined as design as bricolage is explored. The result is a specification for an open source fulldome production pipeline and an implementation using existing software and custom built tools. The metaphor of bricolage is evaluated as a practical mental model for the activity of design, and provides insights on the practice of design itself. In a synthesis of the theoritical and practical research results, a strategy based on the notion of property rights as distribution (open source) is proposed to promote new alternative fulldome productions. Problems and affordances of this model in the context of fulldome are discussed on the basis of previous implementations in software development and 3d animation production,and including thoughts and comments from members of the fulldome industry. en
dc.format.extent 78
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.relation.haspart One DVD containing videos, images and source code (see appendix D)
dc.subject.other New media en
dc.title Fulldome Content Production: A bricoleur's approach en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Department of Media en
dc.contributor.department Median laitos fi
dc.subject.keyword bricolage en
dc.subject.keyword do-it-yourself en
dc.subject.keyword fulldome en
dc.subject.keyword open source en
dc.subject.keyword planetarium en
dc.subject.keyword remediation en
dc.identifier.urn URN:NBN:fi:aalto-201206102184
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Reunanen, Markku
dc.programme Master's Degree Programme in New Media en
dc.programme Uuden median maisteriohjelma fi


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