Interactive Diorama: A Case Study on Virtual Reality Applied to Cultural Heritage

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Ling, Chen
dc.date.accessioned 2018-12-05T10:03:31Z
dc.date.available 2018-12-05T10:03:31Z
dc.date.issued 2018
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/34865
dc.format.extent 65
dc.language.iso en en
dc.publisher Aalto University en
dc.publisher Aalto-yliopisto fi
dc.subject.other New media en
dc.title Interactive Diorama: A Case Study on Virtual Reality Applied to Cultural Heritage en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.contributor.department Department of Media en
dc.subject.keyword Virtual Reality en
dc.subject.keyword VR installation en
dc.subject.keyword digital cultural heritage en
dc.subject.keyword interactive installation en
dc.subject.keyword 3D user interface en
dc.subject.keyword 3D user interaction design en
dc.subject.keyword HTC Vive en
dc.subject.keyword Interactive Diorama en
dc.identifier.urn URN:NBN:fi:aalto-201812045880
dc.type.dcmitype text en
dc.programme.major New Media Design and Production en
dc.type.ontasot Master's thesis en
dc.type.ontasot Diplomityö fi
dc.contributor.supervisor Diaz-Kommonen, Lily


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