Boxer

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Lee, Byungjoo
dc.contributor.author Deng, Qiao
dc.contributor.author Hoggan, Eve
dc.contributor.author Oulasvirta, Antti
dc.date.accessioned 2018-09-06T10:16:25Z
dc.date.available 2018-09-06T10:16:25Z
dc.date.issued 2017-11-03
dc.identifier.citation Lee , B , Deng , Q , Hoggan , E & Oulasvirta , A 2017 , Boxer : A multimodal collision technique for virtual objects . in ICMI 2017 - Proceedings of the 19th ACM International Conference on Multimodal Interaction . vol. 2017-January , Association for Computing Machinery, Inc , pp. 252-260 , International Conference on Multimodal Interaction , Glasgow , United Kingdom , 11/11/2017 . DOI: 10.1145/3136755.3136761 en
dc.identifier.isbn 9781450355438
dc.identifier.other PURE UUID: 5b5e0447-265a-4fae-ac9f-969bafd77bb4
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/boxer(5b5e0447-265a-4fae-ac9f-969bafd77bb4).html
dc.identifier.other PURE LINK: http://www.scopus.com/inward/record.url?scp=85046623534&partnerID=8YFLogxK
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/21407685/ELEC_oulasvirta_boxer_multimodal_collision_acmconf.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/33856
dc.description | openaire: EC/H2020/637991/EU//COMPUTED
dc.description.abstract Virtual collision techniques are interaction techniques for invoking discrete events in a virtual scene, e.g. throwing, pushing, or pulling an object with a pointer. The conventional approach involves detecting collisions as soon as the pointer makes contact with the object. Furthermore, in general, motor patterns can only be adjusted based on visual feedback. The paper presents a multimodal technique based on the principle that collisions should be aligned with the most salient sensory feedback. Boxer (1) triggers a collision at the moment where the pointer's speed reaches a minimum after first contact and (2) is synchronized with vibrotactile stimuli presented to the hand controlling the pointer. Boxer was compared with the conventional technique in two user studies (with temporal pointing and virtual batting). Boxer improved spatial precision in collisions by 26.7% while accuracy was compromised under some task conditions. No difference was found in temporal precision. Possibilities for improving virtual collision techniques are discussed. en
dc.format.extent 9
dc.format.extent 252-260
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation info:eu-repo/grantAgreement/EC/H2020/637991/EU//COMPUTED
dc.relation.ispartof International Conference on Multimodal Interaction en
dc.relation.ispartofseries ICMI 2017 - Proceedings of the 19th ACM International Conference on Multimodal Interaction en
dc.relation.ispartofseries Volume 2017-January en
dc.rights openAccess en
dc.subject.other Human-Computer Interaction en
dc.subject.other Computer Science Applications en
dc.subject.other Computer Vision and Pattern Recognition en
dc.subject.other Hardware and Architecture en
dc.subject.other 213 Electronic, automation and communications engineering, electronics en
dc.title Boxer en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Communications and Networking
dc.contributor.department School common, SCI
dc.subject.keyword Batting
dc.subject.keyword Collision detection
dc.subject.keyword Temporal pointing
dc.subject.keyword Virtual reality
dc.subject.keyword Human-Computer Interaction
dc.subject.keyword Computer Science Applications
dc.subject.keyword Computer Vision and Pattern Recognition
dc.subject.keyword Hardware and Architecture
dc.subject.keyword 213 Electronic, automation and communications engineering, electronics
dc.identifier.urn URN:NBN:fi:aalto-201809064967
dc.identifier.doi 10.1145/3136755.3136761
dc.type.version acceptedVersion


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