Depth camera indoor mapping for 3D virtual radio play

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en Virtanen, Juho-Pekka Kurkela, Matti Turppa, Tuomas Vaaja, Matti Julin, Arttu Kukko, Antero Hyyppä, Juha Ahlavuo, Marika Edén von Numers, Jessica Haggren, Henrik Hyyppä, Hannu 2018-06-29T12:49:39Z 2018-06-29T12:49:39Z 2018-06
dc.identifier.citation Virtanen , J-P , Kurkela , M , Turppa , T , Vaaja , M , Julin , A , Kukko , A , Hyyppä , J , Ahlavuo , M , Edén von Numers , J , Haggren , H & Hyyppä , H 2018 , ' Depth camera indoor mapping for 3D virtual radio play ' PHOTOGRAMMETRIC RECORD , vol 33 , no. 162 , pp. 171-195 . DOI: 10.1111/phor.12239 en
dc.identifier.issn 0031-868X
dc.identifier.issn 1477-9730
dc.identifier.other PURE UUID: 3bf3f0d0-16a1-4cdd-9b8f-00015ec26f80
dc.identifier.other PURE ITEMURL:
dc.identifier.other PURE LINK:
dc.identifier.other PURE FILEURL:
dc.description.abstract By combining game engines with indoor mapping, it is possible to create interactive virtual environments that represent the real world. In this paper a virtual version of an audio installation in a historic building is produced, where the user freely explores the building and experiences a set of audio clips, creating a virtual radio play. A depth camera indoor mapping system, Matterport, captured a set of staged interiors. The aim was to evaluate the quality and usability of the indoor models and to demonstrate applying them in 3D application development. The quality of the models was evaluated by comparison with laser scanning, revealing limitations with Matterport: increasing the size of the measured area lowered the level of detail and accuracy of volumetric models. The quality of textures was not affected by this limitation, maintaining the appearance of models. To obtain optimised models for mobile 3D applications, a manual revision process was applied. en
dc.format.extent 171-195
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartofseries PHOTOGRAMMETRIC RECORD en
dc.relation.ispartofseries Volume 33, issue 162 en
dc.rights openAccess en
dc.subject.other Engineering (miscellaneous) en
dc.subject.other Computer Science Applications en
dc.subject.other Computers in Earth Sciences en
dc.subject.other Earth and Planetary Sciences (miscellaneous) en
dc.subject.other 1171 Geosciences en
dc.title Depth camera indoor mapping for 3D virtual radio play en
dc.type A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä fi
dc.description.version Peer reviewed en
dc.contributor.department MeMo
dc.contributor.department Department of Built Environment
dc.contributor.department Finnish Geospatial Research Institute
dc.contributor.department Geoinformatics
dc.contributor.department Svenska YLE
dc.subject.keyword Depth camera
dc.subject.keyword Game engine
dc.subject.keyword Game engine optimisation
dc.subject.keyword Indoor mapping
dc.subject.keyword Virtual environment
dc.subject.keyword Engineering (miscellaneous)
dc.subject.keyword Computer Science Applications
dc.subject.keyword Computers in Earth Sciences
dc.subject.keyword Earth and Planetary Sciences (miscellaneous)
dc.subject.keyword 1171 Geosciences
dc.identifier.urn URN:NBN:fi:aalto-201806294021
dc.identifier.doi 10.1111/phor.12239
dc.type.version publishedVersion

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