On The Teachers Role in Interactive Prototyping

 |  Login

Show simple item record

dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Mikkonen, Jussi
dc.contributor.editor Di Lucchio, Loredana
dc.contributor.editor Imbesi, Lorenzo
dc.contributor.editor Atkinson, Paul
dc.date.accessioned 2017-10-13T10:33:30Z
dc.date.available 2017-10-13T10:33:30Z
dc.date.issued 2017-04-14
dc.identifier.citation Mikkonen , J 2017 , On The Teachers Role in Interactive Prototyping . in L Di Lucchio , L Imbesi & P Atkinson (eds) , Design for Next : Proceedings of the 12th European Academy of Design Conference . The Design Journal , no. Supplement 1 , vol. 20 , Taylor & Francis Group , pp. S1212-S1223 , Design for Next , Rome , Italy , 12-14 April . en
dc.identifier.isbn 9781138090231
dc.identifier.issn 1460-6925
dc.identifier.issn 1756-3062
dc.identifier.other PURE UUID: 3ec295fb-d276-4878-b439-9f5ad203d8d0
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/on-the-teachers-role-in-interactive-prototyping(3ec295fb-d276-4878-b439-9f5ad203d8d0).html
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/15678999/On_The_Teachers_Role_in_Interactive_Prototyping.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/28163
dc.description.abstract The industrial design students are increasingly involved with the development of functional interactable prototypes. There is complexity in both the concept generation and the implementation, something that the design students need to be able to cope with. We approach the prototyping in the light of representing a design idea, moving from concept towards a physical manifestation, and discuss the concept-imposed minimum towards the complexity of a prototype. While a combination of methods, such as cardboard-mockups, and wizard-of-oz can be used to evaluate simpler design ideas, they simply fall short with a complex device, as there are too many things happening. Thus, an approach is needed for developing complex prototypes. We examine five different prototypes, and discuss the role of the teacher in each. Drawing from the concept, prototyping practice, and the required complexity, we suggest stages of complexity for the development, and a more active participation from the teacher. en
dc.format.extent 12
dc.format.extent S1212-S1223
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartof Design for Next en
dc.relation.ispartofseries Design for Next en
dc.relation.ispartofseries The Design Journal en
dc.relation.ispartofseries Volume 20, issue Supplement 1 en
dc.rights openAccess en
dc.subject.other 6132 Visual arts and design en
dc.title On The Teachers Role in Interactive Prototyping en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Design
dc.subject.keyword interaction design
dc.subject.keyword prototyping
dc.subject.keyword complexity
dc.subject.keyword education
dc.subject.keyword teacher
dc.subject.keyword 6132 Visual arts and design
dc.identifier.urn URN:NBN:fi:aalto-201710137024
dc.type.version publishedVersion


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search archive


Advanced Search

article-iconSubmit a publication

Browse

My Account