Augmenting Multi-Party Face-to-Face Interactions Amongst Strangers with User Generated Content

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Kytö, Mikko
dc.contributor.author McGookin, David
dc.date.accessioned 2017-06-20T11:29:14Z
dc.date.available 2017-06-20T11:29:14Z
dc.date.issued 2017
dc.identifier.citation Kytö , M & McGookin , D 2017 , ' Augmenting Multi-Party Face-to-Face Interactions Amongst Strangers with User Generated Content ' COMPUTER SUPPORTED COOPERATIVE WORK: THE JOURNAL OF COLLABORATIVE COMPUTING , pp. 1-36 . DOI: 10.1007/s10606-017-9281-1 en
dc.identifier.issn 0925-9724
dc.identifier.other PURE UUID: fbe2e335-1d9a-40e7-a524-2c3b9c107cfa
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/augmenting-multiparty-facetoface-interactions-amongst-strangers-with-user-generated-content(fbe2e335-1d9a-40e7-a524-2c3b9c107cfa).html
dc.identifier.other PURE LINK: http://www.scopus.com/inward/record.url?scp=85019727576&partnerID=8YFLogxK
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/13522717/art_10.1007_s10606_017_9281_1.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/27010
dc.description.abstract We present the results of an investigation into the role of curated representations of self, which we term Digital Selfs, in augmented multi-party face-to-face interactions. Advancements in wearable technologies (such as Head-Mounted Displays) have renewed interest in augmenting face-to-face interaction with digital content. However, existing work focuses on algorithmic matching between users, based on data-mining shared interests from individuals’ social media accounts, which can cause information that might be inappropriate or irrelevant to be disclosed to others. An alternative approach is to allow users to manually curate the digital augmentation they wish to present to others, allowing users to present those aspects of self that are most important to them and avoid undesired disclosure. Through interviews, video analysis, questionnaires and device logging, of 23 participants in 6 multi-party gatherings where individuals were allowed to freely mix, we identified how users created Digital Selfs from media largely outside existing social media accounts, and how Digital Selfs presented through HMDs were employed in multi-party interactions, playing key roles in facilitating strangers to interact with each other. We present guidance for the design of future multi-party digital augmentations in collaborative scenarios. en
dc.format.extent 36
dc.format.extent 1-36
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartofseries COMPUTER SUPPORTED COOPERATIVE WORK: THE JOURNAL OF COLLABORATIVE COMPUTING en
dc.rights openAccess en
dc.subject.other Computer Science(all) en
dc.subject.other 113 Computer and information sciences en
dc.title Augmenting Multi-Party Face-to-Face Interactions Amongst Strangers with User Generated Content en
dc.type A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Computer Science
dc.subject.keyword Digital self
dc.subject.keyword Face-to-face interaction
dc.subject.keyword Familiarisation
dc.subject.keyword Head-mounted display
dc.subject.keyword Strangers
dc.subject.keyword Computer Science(all)
dc.subject.keyword 113 Computer and information sciences
dc.identifier.urn URN:NBN:fi:aalto-201706205734
dc.identifier.doi 10.1007/s10606-017-9281-1
dc.type.version publishedVersion


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