Interactive installation for museum, Move or Die: Influence of embodied interaction on players’ experience.

 |  Login

Show simple item record

dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Niinimäki, Matti
dc.contributor.author Lee, Narim
dc.date.accessioned 2017-02-24T10:41:47Z
dc.date.available 2017-02-24T10:41:47Z
dc.date.issued 2017
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/24666
dc.description.abstract This thesis presents the interactive game installation, Move or Die, created for an exhibit at The Finnish Museum of Natural History. It documents the development of the project by describing ideas behind the concept, detailed components of the installation, and reasons for the design decisions made during the production process. For the theoretical section, the thesis investigates the influence of physical interaction on the players’ experience based on the embodied approach. The museum context is considered a great deal in both the production and theory sections. Move or Die is a gamified installation in which participants can save endangered species through bodily interaction. As the 'game' is projected onto the floor and Kinect sensors installed on the ceiling register movement, participants can catch and move the graphic animals on the floor by using their arms. Move or Die reflects a research method of the museum called 'assisted migration' and contains their research contents. It is designed to inform people of the situation of the endangered species and to offer participatory experience to the visitors at the same time. It is the objective of Move or Die to simulate the experience of saving endangered species with the player’s own intention and physical ability. Therefore, to investigate the interaction of Move or Die, it is significant to understand the players’ experience. To analyze this interaction, three representa- tive aspects of the interaction are discussed separately: full- body interaction, social interaction, and reality-based interaction. This thesis tries to uncover comprehensive influences of the interaction beyond its basic functionality. en
dc.format.extent 54
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Interactive installation for museum, Move or Die: Influence of embodied interaction on players’ experience. en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.subject.keyword interactive installation en
dc.subject.keyword museum en
dc.subject.keyword embodied interaction en
dc.subject.keyword physical interaction en
dc.identifier.urn URN:NBN:fi:aalto-201702242469
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Vuori, Rasmus
dc.programme fi


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search archive


Advanced Search

article-iconSubmit a publication

Browse

My Account