Pulsar Kite: a study case for Sonic Ludic Interaction

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Holzer, Derek
dc.contributor.author Duarte Regino, Juan
dc.date.accessioned 2016-05-26T06:59:35Z
dc.date.available 2016-05-26T06:59:35Z
dc.date.issued 2015
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/20476
dc.description.abstract In the recent decades, the field of designing interactive interfaces for sound has been benefited by technology developments on ubiquitous and portable computing systems, which enable to augment music expressions through the use of electronics and software to engage intuitively with a playful recreation. Although many efforts have been placed on creating completely new interfaces for sound expression, it is yet briefly explored the potential of merging new technologies with previously existing playful objects with a traditional background. Moreover, the new sound and music interfaces hardly challenge the paradigm of performances in a staged scenario, which implies a fixed setup. Whereas a portable setup can improve site specific projects and allow sound art blend with nomadic practices. The design of playful artifacts for sound used in remote locations can learn from the experience collected in Pulsar Kite, a sonic interface aimed for single or social interaction between environment and an intuitive controlled sonic object. This thesis explore methods from Sonic Interaction Design and Game Theory in order to augment the experience of kite as a play-game, while enhancing existing features that can be explored further in media art practices for interacting with the sonic environment. en
dc.format.extent 76
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Pulsar Kite: a study case for Sonic Ludic Interaction en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword Sonic Interaction Design en
dc.subject.keyword Digital Lutherie en
dc.subject.keyword Tangible Interfaces en
dc.subject.keyword Ludic Playfulness en
dc.subject.keyword Sound Art en
dc.identifier.urn URN:NBN:fi:aalto-201605262182
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Kanki, Shinji
dc.programme fi


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