Design Principles for Mobile Soundwalk Applications

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Tahiroglu, Koray
dc.contributor.author Mohseninia, Pouyan
dc.date.accessioned 2016-05-26T06:53:41Z
dc.date.available 2016-05-26T06:53:41Z
dc.date.issued 2016
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/20429
dc.description.abstract In this contemporary world of advanced technologies and rapid development, where we are overloaded with information, we tend to spend too much time dealing with our digital devices to listen, read or watch different sets of content. We tend to be consumers and/or observers rather than contributors and/or creators of content which as a result we spend less time experiencing the environment which we walk through daily. This thesis investigates to find design solution to improve the engaging interaction experience of users with mobile soundwalk applications. The idea behind this is to add a layer of awareness to the society, and also to enable people to practice listening more often and a bit closer rather than just walking through a space and focusing on their digital devices. Also, to take advantage of smartphones as a tool to help people record their soundwalk experiences to enable more people to create rather than just consume content. This thesis is based on a research process with the main focus on executing a set of design principles within a participatory design approach, and qualitative research. According to the analysis and findings from (1) Metrobeat (personal project) (2) Interviews with David (Foundsounds), Joshua (Echoes), and Asmund (Podwalk and Recho) (3) Task scenario exercise survey results (4) Paper-prototype user test results, (5) Creative workshop outcomes, (6) Analysis of my 2 week user test, and (7) Creative workshop user test results, it was concluded that the existing applications do not provide an engaging user experience. In addition, key findings were used to outline the design principles for improving the design for mobile soundwalk applications. I believe this thesis helps designers deliver a more delightful user experience. In order to do that, I realised that designing elements for user interaction with digital products is needed. Thus, this thesis has delivered these key elements to help create a great mobile user experience. Nevertheless, I believe mobile user experience is still an ongoing field where improvements are to foster and emerge. en
dc.format.extent 86+24
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Design Principles for Mobile Soundwalk Applications en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword locative media en
dc.subject.keyword soundscape & soundwalk en
dc.subject.keyword interaction design en
dc.subject.keyword user experience design en
dc.subject.keyword participatory design en
dc.subject.keyword new media en
dc.identifier.urn URN:NBN:fi:aalto-201605262135
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Vuori, Rasmus
dc.programme fi


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