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Conceptual Design Methods for Game Sound

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Hakkola, Ilmari
dc.contributor.author Uzer, Mehmet
dc.date.accessioned 2016-05-26T06:49:38Z
dc.date.available 2016-05-26T06:49:38Z
dc.date.issued 2016
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/20423
dc.description.abstract Existing game audio literature covers a plentitude of topics including practical areas such as production techniques, as well as theoretical areas such as terminology and taxonomy. However, these studies can still be considered somewhat limited in quantity and variety, since games are an academically young field, and game audio is even a smaller niche. In response to this scarcity, this study aims to provide a contribution to game audio studies, specifically aiming at exploring the sound effect design and production methods from the point of view of the sound designer. Most studies in similar vein either focus on directly hands on practices or solely theoretical aspects of game sound. Correspondingly, this thesis focuses on filling the gap between theory and practice by establishing a theoretical framework and numerous conceptual models that can be pragmatically applied in game sound design. The conclusions of the study are constructed and exemplified based on references to the existing literature and resources, numerous published video games, and various practical methods the author has applied in his own game projects. Ultimately, the thesis aims to provide a guideline that can help in creating a game soundtrack that is both narratively and ludologically cohesive, and that has contextual integrity regarding all the other game modalities. en
dc.format.extent 72
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Conceptual Design Methods for Game Sound en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword audio en
dc.subject.keyword sound en
dc.subject.keyword sound design en
dc.subject.keyword audio design en
dc.subject.keyword game sound en
dc.subject.keyword game audio en
dc.identifier.urn URN:NBN:fi:aalto-201605262129
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Ikonen, Antti
dc.programme Sound in New Media en

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