Learning Centre

Designing Antikythera— A tactile interactive poetry application for iPad

 |  Login

Show simple item record

dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Dodson, Zach
dc.contributor.author Dash, Shakti
dc.date.accessioned 2015-11-19T10:36:53Z
dc.date.available 2015-11-19T10:36:53Z
dc.date.issued 2015
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/18592
dc.description.abstract Antikythera1, concept/authored by awarded Finnish poet Saila Susiluoto is a tactile2, interactive po- etry application for iPad and touchscreen tablets. It is based on the Antikythera Mechanism. A col- lection of over 200 poems across six story worlds, Antikythera is an audio-visual universe of gen- erative, experimental and game-like experience for reading poetry on screens. The app engages the reader through concepts such as non-linearity, randomness and appearing/disappearing lines that respond to the reader’s touch and sensor readings of the tablet device. As the primary designer associated with the project, my role has spanned through various stages from concept to final production. As a MA thesis work, Designing Antikythera takes the form of a narrative dialogue for the body of work it represents. The thesis aims to discuss approaches, challenges and best-practices for designing tactile and interactive experience for touchscreens when the inspiration and design metaphors are inspired from a physical historical artefact such as the An- tikythera mechanism. While the primary aspect of the thesis is the production itself, relevant litera- ture review and discussion is aimed towards the academic relevance of topics such as digital design and interactive/generative narratives in the ever changing landscape of screens and technological advancements. As our means of expression expand, what challenges do we as designers and storytellers face in how we think beyond the interface? Additionally, how do we focus on the overall experience and intent — be it reading, entertainment or adventure? en
dc.format.extent 64
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Designing Antikythera— A tactile interactive poetry application for iPad en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword tactile en
dc.subject.keyword new media en
dc.subject.keyword digital-design en
dc.subject.keyword iPad en
dc.subject.keyword artefact
dc.subject.keyword touchscreen
dc.subject.keyword poetry
dc.subject.keyword interactive-poetry
dc.subject.keyword concept design
dc.subject.keyword visual design
dc.subject.keyword UI/UX design
dc.subject.keyword production
dc.subject.keyword tablet
dc.identifier.urn URN:NBN:fi:aalto-201511205151
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Tuomola, Mika
dc.programme fi


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search archive


Advanced Search

article-iconSubmit a publication

Browse