The future of our spatial experience: brAInfu.cc

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Ferrarello, Laura
dc.contributor.author Vrbinc, Sara
dc.date.accessioned 2015-10-16T08:27:49Z
dc.date.available 2015-10-16T08:27:49Z
dc.date.issued 2015
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/18048
dc.description.abstract brAInfu.cc emerges as a dystopian question of how we might experience space in the future. The project observes our dependence on mobile devices, and questions what might be a behavioural consequence; how could artificial intelligence affect our own intelligence and cognition in the future, and what is a designer’s role in that. Design mediates between technologies and people: it enables interaction by providing interface: a repository for organisation of information into a perceivable form and control of our behaviours. As such, design takes responsibility of how technology might affect our cognition: it transforms the role of technology into either sensory aid, extension, or replacement. Project criticises the way design makes the AI interactive for people. Throughout the theoretical research, it probes this question and gathers knowledge from cognitive neuroscience and computer engineering. Additional research testifies how the latter responds in people’s experiences; how interfaces affect their spatial behaviour. Research has show that navigational applications provide an interaction, while AI takes over some prior human tasks (insight, planning, decision) that are otherwise performed by people’s brain while they are fully aware of their movements. In such case, people’s brain automatically creates a mental map that later on serves as a repository for thinking, learning, memorising, and imagining future steps. But, if an app does that instead of us, and when our phone suddenly dies, then we are left with our mind empty, not knowing where to go, neither where we are. I have (de)constructed the theoretical framework of design for spatial behaviour, and proposed new concepts of spatial learning, principles for designing while using the AI in order to support our own cognitive performance. To apply the latter to a concrete case, I have designed a conceptual tangible interface for spatial experience. brAInfu.cc proposes a design solution, a playful tool for experiencing space, a conceptual interface that forms an abstract framework of spatial and temporal reference through two small, skin adhesive, marbles. While it draws attention to joy, haptic feedback encourages psychomotor learning and so facilitates active memorisation. It uses synthetic technology to achieve data privacy and lets people control actionable data through latent interaction. As such, it shifts the focus from functionality to meaning. Project aims to make everyone involved, rethink where are we going, and how to be aware of our path now, before we suddenly get lost in the future without knowing what went wrong. en
dc.format.extent 124
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title The future of our spatial experience: brAInfu.cc en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword way-finding en
dc.subject.keyword tangible interface en
dc.subject.keyword wearable technology en
dc.subject.keyword cognitive performance en
dc.subject.keyword spatial learning en
dc.subject.keyword future implications of interaction design practice en
dc.identifier.urn URN:NBN:fi:aalto-201510164638
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Itkonen, Marjatta
dc.programme fi


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