Ambient learning and self authorship : human minds, cultural tools, immersive worlds

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Journal Title
Journal ISSN
Volume Title
School of Arts, Design and Architecture | Doctoral thesis (monograph) | Defence date: 2015-08-28
Date
2015
Major/Subject
Mcode
Degree programme
Language
en
Pages
272
Series
Aalto University publication series DOCTORAL DISSERTATIONS, 88/2015
Abstract
This thesis begins with an examination of the Marinetta Ombro project, a lengthy exercise in building a virtual culture, carried out by staff and students at Arcada, a university of applied science. Arcada's experience in Second Life revealed much about the ways people think, feel and act inside synthetic worlds, and about the ways in which they live their lives as narrative. The second part of the thesis examines the implications of these findings with reference to the work of artists and writers, philosophers, theologians and neuro-scientists. It looks at how we relate to the world, where our ideas come from, what "it is like to be" us; and concludes that, in contrast to our usual view of ourselves, "we are stories all the way down". In the final part of the thesis the author looks at how we can apply this knowledge socially and politically, in a world of ambient learning; and what tools we can build to assist us in authoring our (social) selves.
Description
Supervising professor
Varto, Juha, Prof., Aalto University, Department of Art, Finland
Keywords
virtuaalimaailmat, taidekasvatus, virtual worlds, art education
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