Developing a Solution for Multimedia Home Networking

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.advisor Välimäki, Mikko
dc.contributor.author Liu, Peng
dc.date.accessioned 2015-06-23T11:29:51Z
dc.date.available 2015-06-23T11:29:51Z
dc.date.issued 2015-06-10
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/16786
dc.description.abstract In recent years, the rapid development of electronics and computer science has enabled home networking devices to become more affordable and more powerful. Several widely used multimedia-streaming solutions have become available in the market. However, as a result of their different technical designs, these standards naturally experience serious compatibility issues. Thus, end users can have several multimedia devices, with each one using a distinctive, unique protocol, making it challenging or even impossible sometimes to share media between those devices. These compatibility issues have motivated the need to determine the technological features common to the existing multimedia-streaming standards and to develop a more easy-to-use multimedia home networking solution. This thesis compares the modern solutions for multimedia home networking (MHN), including AirPlay, Miracast, Chromecast, and especially the Digital Living Network Alliance (DLNA) standard due to its wide adoption. By conducting research on the features and capabilities of these existing solutions, a suitable mobile solution for MHN, which takes advantage of AirPlay, Discovery and Launch (DIAL), and DLNA, is proposed for the Android platform. The corresponding system architectures, features, and analysis methodologies are also analyzed to demonstrate the competitiveness of this application. In terms of practical contribution, an online channel proxy was integrated to the application to fulfill the target of streaming online channels, such as YouTube. By implementing this online channel proxy, home networking and Internet resources can be effectively connected. Since its first release on the Google Play Store, the application received over one million downloads from 225 countries. According to the statistics, this solution has proved to be competitive and successful. In addition, this thesis discusses possible further development of this solution, and the future trends of multimedia home networking. en
dc.format.extent 66+9
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Developing a Solution for Multimedia Home Networking en
dc.type G2 Pro gradu, diplomityö en
dc.contributor.school Sähkötekniikan korkeakoulu fi
dc.subject.keyword home network en
dc.subject.keyword multimedia en
dc.subject.keyword HTTP Steaming en
dc.subject.keyword UPnP en
dc.subject.keyword DLNA en
dc.subject.keyword AirPlay en
dc.identifier.urn URN:NBN:fi:aalto-201506303462
dc.programme.major Networking Technology fi
dc.programme.mcode S3029 fi
dc.type.ontasot Master's thesis en
dc.type.ontasot Diplomityö fi
dc.contributor.supervisor Kantola, Raimo
dc.programme TLT - Master’s Programme in Communications Engineering fi
dc.location P1 fi


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