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Semi-automated map generation for concept gaming

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Lahti, Lauri
dc.contributor.author Tarhio, Jorma
dc.date.accessioned 2015-03-18T10:09:38Z
dc.date.available 2015-03-18T10:09:38Z
dc.date.issued 2008
dc.identifier.citation Lahti, Lauri & Tarhio, Jorma. 2008. Semi-automated map generation for concept gaming. IADIS International Conference Gaming 2008 (part of MCCSIS 2008): Design for Engaging Experience and Social Interaction, 25-27 July 2008, Amsterdam, the Netherlands. P. 36-43. ISBN 978-972-8924-63-8 (printed). http://www.iadisportal.org/ en
dc.identifier.isbn 978-972-8924-63-8 (printed)
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/15388
dc.description.abstract Conventional learning games have often limited flexibility to address individual needs of a learner. The concept gaming approach provides a frame for handling conceptual structures that are defined by a concept map. A single concept map can be used to create many alternative games and these can be chosen so that personal learning goals can be taken well into account. However, the workload of creating new concept maps and sharing them effectively seems to easily hinder adoption of concept gaming. We now propose a new semi-automated map generation method for concept gaming. Due to fast increase in the open access knowledge available in the Web, the articles of the Wikipedia encyclopedia were chosen to serve as a source for concept map generation. Based on a given entry name the proposed method produces hierarchical concept maps that can be freely explored and modified. Variants of this approach could be successfully implemented in the wide range of educational tasks. In addition, ideas for further development of concept gaming are proposed. en
dc.format.extent 36-43
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher International Association for Development of the Information Society. IADIS Press en
dc.relation.ispartof IADIS International Conference Gaming 2008 (part of MCCSIS 2008): Design for Engaging Experience and Social Interaction, 25-27 July 2008, Amsterdam, the Netherlands en
dc.subject.other Computer science en
dc.subject.other Education en
dc.title Semi-automated map generation for concept gaming en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.description.version Peer reviewed en
dc.rights.holder International Association for Development of the Information Society. IADIS Press
dc.contributor.school Perustieteiden korkeakoulu fi
dc.contributor.school School of Science en
dc.contributor.department Tietotekniikan laitos fi
dc.contributor.department Department of Computer Science and Engineering en
dc.subject.keyword concept map en
dc.subject.keyword computer game en
dc.subject.keyword map generation en
dc.subject.keyword open access en
dc.identifier.urn URN:NBN:fi:aalto-201503182051
dc.type.dcmitype text en
dc.type.version Post print en


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