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User Research and Game Analytics as a Combined Tool of Business Intelligence in Mobile Game Industry

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.advisor Koivunen, Janne
dc.contributor.advisor Röykkee, Mika
dc.contributor.author Büyükcan, Elif
dc.date.accessioned 2014-12-02T11:09:32Z
dc.date.available 2014-12-02T11:09:32Z
dc.date.issued 2014-12-01
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/14560
dc.description.abstract User studies are important sources of information for companies as they help the companies to understand the customers better when reaching them in many efficient ways. On the other hand, game analytics provide a good understanding about user behavior by making use of in-game statistics. Since both tools set up a good but different knowledge base, game companies can benefit from the combination of these two related information sources. Benefits which can be achieved from this cover gaining business value via efficient customer targeting or improved marketing and communications processes. It is also crucial for companies to see the relationship between these two learnings and if they reflect each other. This thesis investigates possibility of unifying user research and game analytics for business intelligence in gaming companies. As the case study, a software was developed to form a connection between data gathered from game analytics and user research. The software developed is implementation of a rule-based decision making algorithm, where rules consist of the logic to match common fields between game analytics and survey data. In addition, interviews were conducted to assess the application areas and benefits of the connection formed. Results of the study show that it is technically possible to build a bridge between game analytics data and user research outcomes in a practical way. Outcomes of the case study were mappings between survey responses and relevant game analytics data. While the quality of the mappings are highly dependent on many variables, reliability of the results can increase easily by improving the methods of data collection or rules followed in matching. Based on the interviews, we can argue that unifying those two data sources can offer valuable insights on players, thus supports the business functions inside a company. en
dc.format.extent 81 + app. 7
dc.language.iso en en
dc.title User Research and Game Analytics as a Combined Tool of Business Intelligence in Mobile Game Industry en
dc.type G2 Pro gradu, diplomityö en
dc.contributor.school Perustieteiden korkeakoulu fi
dc.subject.keyword business intelligence en
dc.subject.keyword user research en
dc.subject.keyword game analytics en
dc.subject.keyword survey en
dc.identifier.urn URN:NBN:fi:aalto-201412033113
dc.programme.major Service Design and Engineering en
dc.programme.mcode T010Z fi
dc.type.ontasot Master's thesis en
dc.type.ontasot Diplomityö fi
dc.contributor.supervisor Nieminen, Marko
dc.programme Master's Programme in Service Design and Engineering (SDE) en
local.aalto.openaccess no
local.aalto.digifolder Aalto_07393
dc.rights.accesslevel closedAccess
local.aalto.idinssi 50198
dc.type.publication masterThesis
dc.type.okm G2 Pro gradu, diplomityö

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