Creating critical gameplay: Designing affective player experiences

 |  Login

Show simple item record

dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Sicart, Miguel
dc.contributor.author Nikulin, Aleksander
dc.date.accessioned 2014-09-17T09:36:59Z
dc.date.available 2014-09-17T09:36:59Z
dc.date.issued 2014
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/14023
dc.description.abstract Player emotions can be generated in a variety of ways. Encouraging the experience of critical thought - a type of gameplay experience which the players consider as having value beyond "fun" - is a key problem in both game design and my master thesis. The emotional affect associated with critical gameplay causes players to experience deep levels of personal significance and bonding, resulting in very deep and profound levels of engagement with the game. In this thesis work I explore the different practical techniques for designing such critical game experience in-game and suggest them as a direct toolkit game designers, level designers and game artists can use. By examining a variety of games across all genres and scales of production I suggest three key approaches that seem to be especially useful when trying to generate emotion in players that designers can directly apply and have control over: -Building Context, referring to the different approaches to audio-visual presentation, level/environmental design or making gameplay relevant to real world concepts. -Presenting Consequences of player actions in different ways in order to make players thoughtful and feel the impact of their actions in the game situation. -Utilizing Player Consent by using the nature of actions we are designing for players to participate in, to create tension - in many cases by asking players to commit to actions they might not be comfortable with outside of game context. en
dc.format.extent 100+8
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Creating critical gameplay: Designing affective player experiences en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department Median laitos fi
dc.subject.keyword game design en
dc.subject.keyword emotions in games en
dc.subject.keyword level design en
dc.subject.keyword player experience design en
dc.subject.keyword narrative architecture en
dc.subject.keyword critical gameplay design en
dc.identifier.urn URN:NBN:fi:aalto-201409182659
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Junnila, Miikka
dc.programme fi


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search archive


Advanced Search

article-iconSubmit a publication

Browse

My Account