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Less input, more output: Investigating multiple purpose game mechanics

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dc.contributor Aalto University en
dc.contributor Aalto-yliopisto fi
dc.contributor.advisor Junnila, Miikka
dc.contributor.author Jaiswal, Abhishek
dc.date.accessioned 2021-12-30T09:31:38Z
dc.date.available 2021-12-30T09:31:38Z
dc.date.issued 2021
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/111870
dc.description.abstract Game mechanics are frequently configured to perform multiple tasks in conjunction with multiple game elements that increase their usefulness and enhance the play experience. The versatility of these Multiple Purpose Game Mechanics (MPMs) can be expanded further to generate varied basic and strategic outcomes through their interconnected nature, culminating in a larger possibility space. However, the lack of information on such game mechanics and their design can account for underdeveloped mechanics. This research aims to understand and formalize the concept of Multiple Purpose Game Mechanics (MPMs), ascertain their essential attributes, and realize their contribution to game design. To achieve this goal, existing definitions of game mechanics were broken down into their key components to establish a base for properties that can help increase their value. These properties were then integrated into a simple hypothetical game mechanic that acts as a rhetorical tool to highlight their effectiveness. The resulting claims were evaluated by analyzing the fully integrated hypothetical mechanic and similar functioning mechanics from a selection of existing digital games across different scopes and genres. Consequently, the thesis found that game mechanics serve multiple purposes when they generate many interconnected outcomes that influence the use of other game mechanics and initiate multiple game dynamics. Formulated as the Lens of MPMs, these properties play an important role in increasing game mechanics’ usefulness, depth, and impact by birthing a plethora of influential game states that are more than the sum of their parts. Furthermore, such game mechanics display prospects of providing more interactions with fewer inputs, thereby removing the need for rarely used verbs and increasing accessibility, elegance, and replay value of a game. However, unchecked use of these mechanics risks overwhelming the players and designers with gameplay and production-related complexities, respectively. With their few limitations in mind, this research provides reasons to pursue an understanding of MPMs and their properties as they offer designers another design tool that could potentially improve the experience of their games. en
dc.format.extent 7 + 71
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.title Less input, more output: Investigating multiple purpose game mechanics en
dc.type G2 Pro gradu, diplomityö fi
dc.contributor.school Taiteiden ja suunnittelun korkeakoulu fi
dc.contributor.school School of Arts, Design and Architecture en
dc.contributor.department media fi
dc.subject.keyword game mechanics en
dc.subject.keyword multiple purpose game mechanics en
dc.subject.keyword multiple outcomes en
dc.subject.keyword interconnectedness en
dc.subject.keyword possibility space en
dc.subject.keyword game dynamics en
dc.subject.keyword game experience en
dc.identifier.urn URN:NBN:fi:aalto-2021123011012
dc.programme.major fi
dc.type.ontasot Master's thesis en
dc.type.ontasot Maisterin opinnäyte fi
dc.contributor.supervisor Junnila, Miikka
dc.programme Master's Programme in New Media fi
local.aalto.electroniconly yes
local.aalto.openaccess yes


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