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Two-player D2D Interference Canceling Games

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dc.contributor Aalto-yliopisto fi
dc.contributor Aalto University en
dc.contributor.author Zhou, Liang
dc.contributor.author Tirkkonen, Olav
dc.contributor.author Berry, Randall
dc.date.accessioned 2021-03-31T06:14:18Z
dc.date.available 2021-03-31T06:14:18Z
dc.date.issued 2018
dc.identifier.citation Zhou , L , Tirkkonen , O & Berry , R 2018 , Two-player D2D Interference Canceling Games . in 2017 IEEE International Symposium on Personal, Indoor and Mobile Radio Communications : Engaged Citizens and their New Smart Worlds, PIMRC 2017 - Conference Proceedings . IEEE International Symposium on Personal, Indoor, and Mobile Radio Communications workshops , IEEE , IEEE International Symposium on Personal, Indoor and Mobile Radio Communications , Montreal , Canada , 08/10/2017 . https://doi.org/10.1109/PIMRC.2017.8292615 en
dc.identifier.isbn 978-1-5386-3529-2
dc.identifier.isbn 978-1-5386-3531-5
dc.identifier.issn 2166-9589
dc.identifier.other PURE UUID: 61080cca-176e-4f28-a000-bfa020073d9c
dc.identifier.other PURE ITEMURL: https://research.aalto.fi/en/publications/61080cca-176e-4f28-a000-bfa020073d9c
dc.identifier.other PURE FILEURL: https://research.aalto.fi/files/61199028/Zhou2017_PIMRC_ICPCR.pdf
dc.identifier.uri https://aaltodoc.aalto.fi/handle/123456789/103417
dc.description.abstract We investigate a set of non-cooperative radio resource management games in a Gaussian interference channel, where the receivers are equipped with two stage Successive Interference Cancellers (SIC). In these games users decide on their transmission power, rate and Interference Canceling (IC) strategy. A one-shot game, as well as two-stage variants, where either rate, or IC and rate, are decided in the second stage, are considered. We characterize the equilibria of the games and establish a relationship between the equilibria of the one shot and two-stage games. Postponing the rate decision to a second stage stabilizes the game in a region where no pure strategy Nash Equilibrium exists for the one-shot game. Further postponing the IC decision to a second stage stabilizes the game completely, an equilibrium exists in all network configurations. We simulate a 2-pair device-to-device network where these games are used for radio resource management. The regions where the one-shot game is unstable have a considerableprobability, leading to a considerable outage probability. By staging the game, such outage can be mitigated, or removed altogether. en
dc.format.extent 7
dc.format.mimetype application/pdf
dc.language.iso en en
dc.relation.ispartof IEEE International Symposium on Personal, Indoor and Mobile Radio Communications en
dc.relation.ispartofseries 2017 IEEE International Symposium on Personal, Indoor and Mobile Radio Communications en
dc.relation.ispartofseries IEEE International Symposium on Personal, Indoor, and Mobile Radio Communications workshops en
dc.rights openAccess en
dc.title Two-player D2D Interference Canceling Games en
dc.type A4 Artikkeli konferenssijulkaisussa fi
dc.description.version Peer reviewed en
dc.contributor.department Department of Communications and Networking
dc.contributor.department Northwestern University
dc.subject.keyword D2D Communications
dc.subject.keyword Interference cancelation
dc.subject.keyword Game theory
dc.identifier.urn URN:NBN:fi:aalto-202103312690
dc.identifier.doi 10.1109/PIMRC.2017.8292615
dc.type.version acceptedVersion


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