Resource usage and the resulting E-waste associated with consumer electronics
is putting a strain on the natural environment. As someone who has been
working within consumer electronics, I am interested in how I can challenge the
disposability associated with today’s popular electronic devices.
Consumer electronics are becoming more and more difficult to repair. In many
product categories older products facilitated repair better and information
was available from manufacturers on repair and maintenance procedure. Now
the popular manufacturers are for the most part silent and unhelpful, however
video sharing and content sharing platforms have connected people exchanging
information on how to repair products. Consumers who modify and change their
products have also connected with each other through numerous forums.
The project started by looking to products which still have a repair and maintenance
culture around them. Older products and machines are used as examples of
repairability and both the literature concerning this and personal experience has
been analysed.
The practical component of the project is about creating a product that currently
has widespread ubiquitous use, but where conscientious consumers are simply
not being offered the opportunity of purchasing a repairable option. While this
represents a relatively niche market opportunity, change is happening. Pressure
from consumers and from European Union legislation is calling for repairable
devices. Wireless headphones were selected for analysis and design as they are a
common consumer electronics product where lifespan is now challenged by many
of the same issues surrounding smart devices.
An online survey was conducted to study what users expect from headphones in
terms of functionality, expected lifespan and repair. A pair of wireless headphones
were designed with the goal of facilitating repair and hacking. To this end the
parts which house and support the electronics were designed to be 3d printable
with the intention that the user could change the parts which are most likely to
chemically degrade or become obsolete. The overall design was driven by stock
components such as speaker drivers, batteries and audio modules aimed at the DIY
audio market.
It is not currently in manufacturers’ interests to design for repair as it seems
that consumers no longer have high expectations for product lifetime, and it
would require a change in business model for the enterprises. From a practical
perspective it is possible to design repairable wireless headphones, and the
immediate opportunity may lie in small manufacturers using crowd sourcing
platforms targeting people who are already hacking and repairing headphones,
hopefully going forward design for repair will eventually become more widespread
based on consumer pressure and legislation.