Browsing by Author "Seskir, Zeki C."
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- A Chronicle of Quantum Technologies in Game and Software Development
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2024) Skult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices. - Games for Quantum Physics Education
A4 Artikkeli konferenssijulkaisussa(2024) Chiofalo, Maria Luisa; Foti, Caterina; Lazzeroni, Cristina; Maniscalco, Sabrina; Seskir, Zeki C.; Sherson, Jacob; Weidner, Carrie Ann; Michelini, MarisaAs the second quantum revolution comes to pass with its potential to revolutionize our lives, it becomes increasingly relevant to educate the public about quantum mechanics. Quantum literacy is also a formidable challenge and opportunity for a massive cultural uplift, since it fosters the possibility for citizens to engender their creativity and practice a new way of thinking. However, quantum theory is highly counterintuitive, manifesting in a reality we have no direct experience of, and represented by mathematically difficult formalisms. Here, we propose that games can provide a playground for engaging forms of experimental and symbolic literacy accessible to anyone. We discuss the theoretical foundations underlying this idea in the framework of a global educational strategy, illustrate existing examples of its implementation along different dimensions related to educational, citizen-science, and age-related contexts, and envision future challenges. - Quantum games and interactive tools for quantum technologies outreach and education
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2022-08-01) Seskir, Zeki C.; Migdal, Piotr; Weidner, Carrie; Anupam, Aditya; Case, Nicky; Davis, Noah; Decaroli, Chiara; Ercan, Ilke; Foti, Caterina; Gora, Pawel; Jankiewicz, Klementyna; La Cour, Brian R.; Malo, Jorge Yago; Maniscalco, Sabrina; Naeemi, Azad; Nita, Laurentiu; Parvin, Nassim; Scafirimuto, Fabio; Sherson, Jacob F.; Surer, Elif; Wootton, James; Yeh, Lia; Zabello, Olga; Chiofalo, MarliuWe provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population. (C) The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License.