Browsing by Author "Kragic, Danica"
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- Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2020-04-16) Bütepage, Judith; Ghadirzadeh, Ali; Öztimur Karadaǧ, Özge; Björkman, Mårten; Kragic, DanicaTo coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner, and (3) generation of robot joint trajectories matching the human motion. As long-term motion prediction methods often suffer from the problem of regression to the mean, our technical contribution here is a novel probabilistic latent variable model which does not predict in joint space but in latent space. To test the proposed method, we collect human-human interaction data and human-robot interaction data of four interactive tasks “hand-shake,” “hand-wave,” “parachute fist-bump,” and “rocket fist-bump.” We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks. - Training and Evaluation of Deep Policies Using Reinforcement Learning and Generative Models
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2022-08-04) Ghadirzadeh, Ali; Poklukar, Petra; Arndt, Karol; Finn, Chelsea; Kyrki, Ville; Kragic, Danica; Björkman, MårtenWe present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.