Browsing by Author "Deo, Saurabh"
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- Idea Generation Mechanisms : Comparing the Influence of Classification, Combination, Building on Others, and Stimulation Mechanisms on Ideation Effectiveness
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2021-12-01) Deo, Saurabh; Blej, Aimane; Kirjavainen, Senni; Holtta-Otto, KatjaIdeation methods have been extensively studied, and several ideation methods can be beneficial in different contexts, but it is not understood what makes a specific method work. Previous work has shown that all the ideation methods comprise of 25 fundamental ideation mechanisms in two categories: idea implementation and idea promoting mechanisms. In this study, we try to understand how individual mechanisms affect idea generation outcomes. We chose four idea promoting mechanisms: two from the process category (Classification and Combination) and two from the idea sources category (Building on Others and Stimulation). These mechanisms were selected as they are examples of comparable mechanisms that could be integrated into any other ideation method. We conducted four experiments and assessed idea quantity, novelty, and originality. Our study showed that the chosen mechanisms increased ideation performance. For the most part, the mechanisms are statistically equivalent, but we found evidence that classification outperforms combination in nonengineering concept generation exercise. We also found the building on others can be more useful than the type of stimulation used in engineering concept generation, but the difference was not found in nonengineering concept generation. Overall, we found evidence that all mechanisms improve ideation effectiveness and could be incorporated into any ideation method, but further studies are needed to build a more comprehensive understanding. - Understanding engineering students' perceptions of their curiosity, diligence, and perseverance and assessing its impact on their creativity
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä(2022-12-21) Deo, Saurabh; Malge, AbhijeetCreativity has been among the most in-demand skills for many years. Previous studies have shown that being curious, hardworking, and persevering can significantly impact one's performance. This article is an exploratory study to understand engineering students' self-perception towards their own 1) Curiosity, 2) Diligence, and 3) Perseverance and how it affects their creativity. The research uses a well-curated study based on a survey, rubrics and statistics. The study found that curiosity has the highest potential to support creativity. However, it also has a rather intriguing relationship with diligence and perseverance. Awareness of the dynamic correlations between these three aspects can help educators design their pedagogical practices to support students to be more creative problem solvers. - VIRTUALLY HOSTED HACKATHONS FOR DESIGN RESEARCH : LESSONS LEARNED FROM THE INTERNATIONAL DESIGN ENGINEERING ANNUAL (IDEA) CHALLENGE 2022
A4 Artikkeli konferenssijulkaisussa(2023) Ege, Daniel Nygaard; Goudswaard, Mark; Nesheim, Ole; Eikevåg, Sindre W.; Bjelland, Oystein; Christensen, Kim A.; Ballantyne, Robert; Su, Shuo; Cox, Chris; Timperley, Louis; Aeddula, Omsri; MacHchhar, Raj Jiten; Ruvald, Ryan; Li, Jie; Figueiredo, Sara; Deo, Saurabh; Horvat, Nikola; Čeh, Ivan; Šklebar, Jelena; Miler, Daniel; Gopsill, James; Hicks, Ben; Steinert, MartinThe International Design Engineering Annual (IDEA) Challenge is a virtually hosted hackathon for Engineering Design researchers with aims of: i) generating open access datasets; ii) fostering community between researchers; and, iii) applying great design minds to develop solutions to real design problems. This paper presents the 2022 IDEA challenge and elements of the captured dataset with the aim of providing insights into prototyping behaviours at virtually hosted hackathons, comparing it with the 2021 challenge dataset and providing reflections and learnings from two years of running the challenge. The dataset is shown to provide valuable insights into how designers spend their time at hackathon events and how, why and when prototypes are used during their design processes. The dataset also corroborates the findings from the 2021 dataset, demonstrating the complementarity of physical and sketch prototypes. With this paper, we also invite the wider community to contribute to the IDEA Challenge in future years, either as participants or in using the platform to run their own design studies. - Zero Gravity : radical creativity by multidisciplinary collaboration
A4 Artikkeli konferenssijulkaisussa(2021-08) Filz, Günther H.; Elmas, Serenay; Markou, Athanasios; Hölttä-Otto, Katja; Deo, SaurabhIn June 2013, the report “ARTS+ENG, Future Collaborative Academic Models at Aalto: Cooperation between the Schools of Arts, Design and Architecture, and the School of Engineering in Aalto University,” was published. The most significant collaboration endeavor between the schools was the project work course, here referred to as The Synthesis Studio, a platform for multidisciplinary collaboration, which first has been established as ARTS-ENG Project Course in 2016. Since then the course underwent a transformation from disciplinary oriented, thematic baskets to the “discipline-free” topics of “Zero Gravity”, always in mind that its pedagogic intent is to lay an early foundation for the formation of trans- and multidisciplinary skills in future levels of study and to trigger radical creativity. This paper looks into the ideas of radical creativity and presents the backgrounds and the constant development of the project course as a major experiment at Aalto University, including its challenging pedagogical and logistic tasks, but offering unparalleled opportunities to create multiple cross connections in the beginning of the undergraduate studies. In 2019, the course was accompanied by creativity tests, an Alternate Uses Test (AUT) and a ShapeStorm (SS) Exercise, investigating the course´s impact and its significantly positive effect on students' creativity.